ScummVM API documentation
debug.h
1
/* ScummVM - Graphic Adventure Engine
2
*
3
* ScummVM is the legal property of its developers, whose names
4
* are too numerous to list here. Please refer to the COPYRIGHT
5
* file distributed with this source distribution.
6
*
7
* This program is free software: you can redistribute it and/or modify
8
* it under the terms of the GNU General Public License as published by
9
* the Free Software Foundation, either version 3 of the License, or
10
* (at your option) any later version.
11
*
12
* This program is distributed in the hope that it will be useful,
13
* but WITHOUT ANY WARRANTY; without even the implied warranty of
14
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15
* GNU General Public License for more details.
16
*
17
* You should have received a copy of the GNU General Public License
18
* along with this program. If not, see <http://www.gnu.org/licenses/>.
19
*
20
*/
21
22
#ifndef SWORD1_DEBUG_H
23
#define SWORD1_DEBUG_H
24
25
#include "common/scummsys.h"
26
27
namespace
Sword1
{
28
29
class
Debug
{
30
public
:
31
static
void
interpretScript(uint32
id
, uint32 level, uint32 script, uint32 pc);
32
static
void
callMCode(uint32 mcodeNum, uint32 paramCount, int32 a, int32 b, int32 c, int32 d, int32 e, int32 f);
33
34
private
:
35
static
const
char
_mCodeNames[100][35];
36
};
37
38
}
// End of namespace Sword1
39
40
#endif // BSDEBUG_H
Sword1::Debug
Definition:
debug.h:29
Sword1
Definition:
animation.h:38
engines
sword1
debug.h
Generated on Fri Nov 22 2024 09:07:37 for ScummVM API documentation by
1.8.13