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use_item.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MM1_GAME_USE_ITEM_H
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#define MM1_GAME_USE_ITEM_H
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#include "mm/mm1/data/character.h"
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#include "mm/mm1/game/spell_casting.h"
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namespace
MM
{
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namespace
MM1 {
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namespace
Game {
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class
UseItem
:
public
MM1::Game::SpellCasting
{
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public
:
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Common::String
combatUseItem
(
Inventory
&inv,
Inventory::Entry
&invEntry,
bool
isEquipped);
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Common::String
nonCombatUseItem
(
Inventory
&inv,
Inventory::Entry
&invEntry,
bool
isEquipped);
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void
applyItemBonus
(
int
id
,
int
value);
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};
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}
// namespace Game
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}
// namespace MM1
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}
// namespace MM
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#endif
Common::String
Definition:
str.h:59
MM::MM1::Inventory::Entry
Definition:
character.h:225
MM::MM1::Game::SpellCasting
Definition:
spell_casting.h:40
MM::MM1::Game::UseItem::applyItemBonus
void applyItemBonus(int id, int value)
MM::MM1::Game::UseItem::nonCombatUseItem
Common::String nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped)
MM
Definition:
detection.h:27
MM::MM1::Game::UseItem::combatUseItem
Common::String combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped)
MM::MM1::Game::UseItem
Definition:
use_item.h:32
MM::MM1::Inventory
Definition:
character.h:223
engines
mm
mm1
game
use_item.h
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