ScummVM API documentation
use_item.h
1 /* ScummVM - Graphic Adventure Engine
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21 
22 #ifndef MM1_GAME_USE_ITEM_H
23 #define MM1_GAME_USE_ITEM_H
24 
25 #include "mm/mm1/data/character.h"
26 #include "mm/mm1/game/spell_casting.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace Game {
31 
33 public:
37  Common::String combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped);
38 
42  Common::String nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped);
43 
47  void applyItemBonus(int id, int value);
48 };
49 
50 } // namespace Game
51 } // namespace MM1
52 } // namespace MM
53 
54 #endif
Definition: str.h:59
Definition: character.h:225
Definition: spell_casting.h:40
void applyItemBonus(int id, int value)
Common::String nonCombatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped)
Definition: detection.h:27
Common::String combatUseItem(Inventory &inv, Inventory::Entry &invEntry, bool isEquipped)
Definition: use_item.h:32
Definition: character.h:223