ScummVM API documentation
smush_player_ra1.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#if !defined(SCUMM_SMUSH_PLAYER_RA1_H) && defined(ENABLE_SCUMM_7_8)
23#define SCUMM_SMUSH_PLAYER_RA1_H
24
25#include "scumm/smush/smush_player.h"
26
27namespace Scumm {
28
29class SmushPlayerRebel1 : public SmushPlayer {
30 friend class InsaneRebel1;
31public:
32 SmushPlayerRebel1(ScummEngine_v7 *scumm, IMuseDigital *imuseDigital, Insane *insane);
33 ~SmushPlayerRebel1() override;
34
35protected:
36 void initGamePlayerFields() override;
37 void destroyGamePlayerFields() override;
38 void resetGameVideoState() override;
39 void initGameVideoState() override;
40 void releaseGameVideoState() override;
41 bool handleGameFetch(int32 subSize, Common::SeekableReadStream &b) override;
42 bool handleGameTextResource(uint32 subType, int32 subSize, Common::SeekableReadStream &b) override;
43 SmushFont *getGameFont(int font) override;
44 void adjustGamePalette() override;
45 bool handleGameAnimHeader(byte *headerContent) override;
46 void handleGameParseNextFrame() override;
47 bool handleGameFrameBufferSelect(int codec, int width, int height) override;
48 bool handleGameDimensionOverride(int codec, int width, int height) override;
49 bool handleGameAdjustCoords(int codec, int &left, int &top, int &width, int &height, int pitch, int *srcSkipY) override;
50 bool handleGameCodecDecode(int codec, const uint8 *src, int left, int top, int width, int height, int pitch, int dataSize, uint8 param = 0, uint16 parm2 = 0) override;
51 bool handleGameStoreFrame() override;
52 void handleGameFrameObjectPre(int codec, int left, int top, int width, int height, int dataSize) override;
53 void handleGameFrameObjectPost(int codec, const byte *data, int32 dataSize, int left, int top, int width, int height) override;
54 void handleGameFrameStart() override;
55 void handleGameGost(int32 subSize, Common::SeekableReadStream &b) override;
56 void handleGameProcessAudio(int16 feedSize) override;
57 bool isInsaneGame() const override { return true; }
58 void handleFrameObject(int32 subSize, Common::SeekableReadStream &b) override;
59 void handleFrame(int32 frameSize, Common::SeekableReadStream &b) override;
60 void handleGameUpdateScreen(const byte *src, int srcPitch, int width, int height) override;
61
62private:
63 void markLogicalEndOfStream();
64 void ra1HandleGost(int32 subSize, Common::SeekableReadStream &b);
65 void ra1HandleDeltaPalette(int32 subSize, Common::SeekableReadStream &b);
66 void ra1HandleFade(int32 subSize, Common::SeekableReadStream &b);
67 SmushFont *ra1GetFont(int font);
68 void ra1HandleText(int32 subSize, Common::SeekableReadStream &b);
69 void ra1HandleTextSegaCD(int32 subSize, Common::SeekableReadStream &b);
70 void ra1LoadSegaCDFont();
71 void ra1HandleFrameAudioChunk(uint32 subType, int32 subSize, Common::SeekableReadStream &b);
72 void ra1FeedAudio(uint32 subType, uint8 *srcBuf, int groupId, int volume, int pan, int16 flags);
73 void ra1HandleGameFrameChunk(int32 subSize, Common::SeekableReadStream &b, bool fastForwarding);
74 void ra1HandleObjOverlayFrameChunk(int32 objDataSize, Common::SeekableReadStream &b, bool fastForwarding);
75 bool ra1HandleUnknownFrameChunk(uint32 subType, int32 subSize);
76 bool ra1DispatchFrameChunk(uint32 subType, int32 subSize, int32 &frameSize,
77 Common::SeekableReadStream &b, bool fastForwarding);
78 void ra1InitAudioTrackSizes();
79
80 byte *_segaCDFont;
81 int32 _segaCDFontSize;
82
83 // Clean frame buffer used as the next delta source.
84 byte *_ra1CleanFrame;
85 int32 _ra1CleanFrameSize;
86 bool _ra1HasCleanFrame;
87
88 // Movies present a 312x192 viewport inside a black frame.
89 byte *_ra1PresentationBuffer;
90 int32 _ra1PresentationBufferSize;
91
92 // OBJ cockpit overlay decoded once and replayed each frame.
93 byte *_ra1ObjOverlayData;
94 int32 _ra1ObjOverlayDataSize;
95 int _ra1ObjOverlayCodec;
96 int _ra1ObjOverlayLeft;
97 int _ra1ObjOverlayTop;
98 int _ra1ObjOverlayWidth;
99 int _ra1ObjOverlayHeight;
100
101 // Interactive viewport scroll offset.
102 int _ra1ViewportOffsetX;
103 int _ra1ViewportOffsetY;
104 int _ra1FrameSourceSkipX;
105 int _ra1FrameSourceSkipY;
106 bool _ra1LastFrameObjectVisible;
107
108 // FADE chunks update the visible screen through a sparse copy mask.
109 byte *_ra1FadeFrame;
110 int32 _ra1FadeFrameSize;
111 int _ra1FadeFrameWidth;
112 int _ra1FadeFrameHeight;
113 bool _ra1FadeFrameValid;
114 bool _ra1UseFadeFrame;
115};
116
117} // End of namespace Scumm
118
119#endif
Definition: stream.h:745
Definition: actor.h:30