ScummVM API documentation
fm_ai_data.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_FM_AI_DATA_H
32 #define CRAB_FM_AI_DATA_H
33 
34 #include "crab/animation/range.h"
35 
36 namespace Crab {
37 
38 namespace pyrodactyl {
39 namespace anim {
40 enum AIMoveType {
41  MOVE_NONE, // AI sprites do not use this move
42  MOVE_ATTACK, // AI sprites use this move to attack you
43  MOVE_DEFEND // AI sprites use this move to dodge or defend
44 };
45 
47  // Can this move be used by AI to attack
48  AIMoveType _type;
49 
50  // The range of the move
51  Range _range;
52 
53  // The AI delays executing the move by this long
54  uint _delay;
55 
56  FightMoveAIData() {
57  _type = MOVE_NONE;
58  _delay = 0;
59  }
60 
61  void load(rapidxml::xml_node<char> *node) {
62  if (!loadNum(_delay, "delay", node, false))
63  _delay = 0;
64 
65  _range.load(node->first_node("range"));
66 
67  Common::String str;
68  loadStr(str, "type", node, false);
69  if (str == "attack")
70  _type = MOVE_ATTACK;
71  else if (str == "defend")
72  _type = MOVE_DEFEND;
73  else
74  _type = MOVE_NONE;
75  }
76 };
77 } // End of namespace anim
78 } // End of namespace pyrodactyl
79 
80 } // End of namespace Crab
81 
82 #endif // CRAB_FM_AI_DATA_H
Definition: str.h:59
Definition: fm_ai_data.h:46
Definition: range.h:40
Definition: moveeffect.h:37