ScummVM API documentation
shell_game.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef DGDS_SHELL_GAME_H
23 #define DGDS_SHELL_GAME_H
24 
25 #include "dgds/image.h"
26 
27 namespace Dgds {
28 
29 /* Native code for the shell game from Heart of China. */
30 class ShellGame {
31 public:
32  ShellGame();
33 
34  void shellGameTick();
35  void shellGameEnd();
36 
37 private:
38  void init();
39  void drawShellGameStr(int16 count, int16 x, int16 y) const;
40  void drawShells() const;
41  void swapShells(bool flag);
42  void revealPea(bool flag);
43  void update();
44  bool checkDistract();
45  void setupSwap();
46 
47  Common::SharedPtr<Image> _shellGameImg;
48  uint16 _revealPeaStep;
49  uint16 _currentPeaPosition;
50  bool _lastPass;
51  uint16 _distractStep;
52  uint16 _distractDelay;
53  uint16 _state13Counter;
54  int16 _swapPea1;
55  int16 _swapPea2;
56  uint16 _lastSwapPea1;
57  uint16 _swapStatus;
58  int16 _swapMoveDist;
59  uint16 _swapMoveStep;
60  uint16 _swapCount;
61  int16 _reverseDirection;
62  bool _clockwise;
63 };
64 
65 } // end namespace Dgds
66 
67 #endif // DGDS_SHELL_GAME_H
Definition: ads.h:28
Definition: ptr.h:159
Definition: shell_game.h:30