ScummVM API documentation
TwinE::Actor Member List

This is the complete list of members for TwinE::Actor, including all inherited members.

_combatAutoTwinE::Actor
_cropBottomScreen (defined in TwinE::Actor)TwinE::Actor
_heroAnimIdxTwinE::Actor
_heroAnimIdxAGGRESSIVETwinE::Actor
_heroAnimIdxATHLETICTwinE::Actor
_heroAnimIdxDISCRETETwinE::Actor
_heroAnimIdxNORMALTwinE::Actor
_heroAnimIdxPROTOPACKTwinE::Actor
_heroBehaviour (defined in TwinE::Actor)TwinE::Actor
_previousHeroAngleTwinE::Actor
_previousHeroBehaviourTwinE::Actor
_saveHeroBehaviour (defined in TwinE::Actor)TwinE::Actor
Actor(TwinEEngine *engine) (defined in TwinE::Actor)TwinE::Actor
checkCarrier(int32 actorIdx)TwinE::Actor
getTextIdForBehaviour() const (defined in TwinE::Actor)TwinE::Actor
giveExtraBonus(int32 actorIdx)TwinE::Actor
hitObj(int32 actorIdx, int32 actorIdxAttacked, int32 strengthOfHit, int32 angle)TwinE::Actor
initBody(BodyType bodyIdx, int16 actorIdx)TwinE::Actor
initObject(int16 actorIdx)TwinE::Actor
initSprite(int32 spriteNum, int32 actorIdx) (defined in TwinE::Actor)TwinE::Actor
loadHeroEntities()TwinE::Actor
posObjectAroundAnother(uint8 numsrc, uint8 numtopos) (defined in TwinE::Actor)TwinE::Actor
restartPerso()TwinE::Actor
setBehaviour(HeroBehaviourType behaviour)TwinE::Actor
setFrame(int32 actorIdx, uint32 frame) (defined in TwinE::Actor)TwinE::Actor
startInitObj(int16 actorIdx)TwinE::Actor