ScummVM API documentation
ItemMenu.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_ITEMMENU_H
32#define CRAB_ITEMMENU_H
33
34#include "crab/item/ItemSlot.h"
35#include "crab/people/person.h"
36#include "crab/ui/ItemDesc.h"
37#include "crab/ui/menu.h"
38
39namespace Crab {
40
41namespace pyrodactyl {
42namespace item {
43// The menu is used to handle interactions like the player clicking on an item to equip it
44class ItemMenu : public pyrodactyl::ui::Menu<ItemSlot> {
45protected:
46 int _previewIndex, _selectIndex;
47
48 // Variable to determine if stats of object need updating
49 bool _update;
50
51public:
52 // The preview for selected item and hovered item
53 // StatPreview select, hover;
54
55 ItemMenu() {
56 _previewIndex = -1;
57 _selectIndex = -1;
58 _update = false;
59 }
60 ~ItemMenu() {}
61
62 int hoverIndex() { return _hoverIndex; }
63
64 void draw(pyrodactyl::ui::ItemDesc &itemInfo);
65 /*pyrodactyl::people::Person &obj, pyrodactyl::stat::StatDrawHelper &helper*/
66
67 void init(const ItemSlot &ref, const Vector2i &inc, const uint &rows,
68 const uint &cols, const bool &keyboard);
69
70 void handleEvents(const Common::Event &event, const int &xOffset = 0, const int &yOffset = 0);
71#if 0
72 void handleEvents(const SDL_Event &Event, const int &XOffset = 0, const int &YOffset = 0);
73#endif
74 /* pyrodactyl::people::Person &obj,*/
75
76 bool swap(ItemMenu &target, int index);
77 bool equip(Item &item);
78 bool del(const Common::String &id);
79 bool has(const Common::String &container, const Common::String &id);
80
81 // Used to calculate enabled slots
82 // void SetEnable();
83
84 void saveState(rapidxml::xml_document<> &doc, rapidxml::xml_node<char> *root);
85 void loadState(rapidxml::xml_node<char> *node);
86};
87} // End of namespace item
88} // End of namespace pyrodactyl
89
90} // End of namespace Crab
91
92#endif // CRAB_ITEMMENU_H
Definition: str.h:59
Definition: ItemMenu.h:44
Definition: ItemSlot.h:46
Definition: ItemDesc.h:40
Definition: menu.h:47
Definition: events.h:218
Definition: Item.h:42