22 #ifndef WINTERMUTE_MESH_OPENGL_H 23 #define WINTERMUTE_MESH_OPENGL_H 25 #include "engines/wintermute/base/gfx/3dmesh.h" 27 #if defined(USE_OPENGL_SHADERS) 29 #include "graphics/opengl/shader.h" 33 class Mesh3DSOpenGLShader :
public Mesh3DS {
36 ~Mesh3DSOpenGLShader();
37 void fillVertexBuffer()
override;
38 void render()
override;
41 Mesh3DSVertex *_vertexData;
50 #endif // defined(USE_OPENGL_SHADERS)
Definition: achievements_tables.h:27