22#ifndef WINTERMUTE_MESH_OPENGL_H
23#define WINTERMUTE_MESH_OPENGL_H
25#include "engines/wintermute/base/gfx/3dmesh.h"
27#if defined(USE_OPENGL_SHADERS)
29#include "graphics/opengl/shader.h"
33class Mesh3DSOpenGLShader :
public Mesh3DS {
36 ~Mesh3DSOpenGLShader();
37 void fillVertexBuffer()
override;
38 void render(
bool color)
override;
41 Mesh3DSVertex *_vertexData;