ScummVM API documentation
All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Macros Modules Pages
mesh3ds_opengl_shader.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef WINTERMUTE_MESH_OPENGL_H
23 #define WINTERMUTE_MESH_OPENGL_H
24 
25 #include "engines/wintermute/base/gfx/3dmesh.h"
26 
27 #if defined(USE_OPENGL_SHADERS)
28 
29 #include "graphics/opengl/shader.h"
30 
31 namespace Wintermute {
32 
33 class Mesh3DSOpenGLShader : public Mesh3DS {
34 public:
35  Mesh3DSOpenGLShader(BaseGame *inGame, OpenGL::Shader *shader);
36  ~Mesh3DSOpenGLShader();
37  void fillVertexBuffer() override;
38  void render() override;
39 
40 private:
41  Mesh3DSVertex *_vertexData;
42  uint16 _vertexCount;
43  GLuint _vertexBuffer;
44  GLuint _indexBuffer;
45  OpenGL::Shader *_shader;
46 };
47 
48 } // namespace Wintermute
49 
50 #endif // defined(USE_OPENGL_SHADERS)
51 
52 #endif
Definition: shader.h:56
Definition: achievements_tables.h:27