ScummVM API documentation
mesh3ds_opengl_shader.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef WINTERMUTE_MESH_OPENGL_H
23#define WINTERMUTE_MESH_OPENGL_H
24
25#include "engines/wintermute/base/gfx/3dmesh.h"
26
27#if defined(USE_OPENGL_SHADERS)
28
29#include "graphics/opengl/shader.h"
30
31namespace Wintermute {
32
33class Mesh3DSOpenGLShader : public Mesh3DS {
34public:
35 Mesh3DSOpenGLShader(BaseGame *inGame, OpenGL::Shader *shader);
36 ~Mesh3DSOpenGLShader();
37 void fillVertexBuffer() override;
38 void render(bool color) override;
39
40private:
41 Mesh3DSVertex *_vertexData;
42 uint16 _vertexCount;
43 GLuint _vertexBuffer;
44 OpenGL::Shader *_shader;
45};
46
47} // namespace Wintermute
48
49#endif // defined(USE_OPENGL_SHADERS)
50
51#endif
Definition: shader.h:56