ScummVM API documentation
te_frustum.h
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21 
22 #ifndef TETRAEDGE_TE_TE_FRUSTUM_H
23 #define TETRAEDGE_TE_TE_FRUSTUM_H
24 
25 #include "math/frustum.h"
26 
27 #include "tetraedge/te/te_camera.h"
28 #include "tetraedge/te/te_vector3f32.h"
29 #include "tetraedge/te/te_matrix4x4.h"
30 
31 namespace Tetraedge {
32 
33 class TeFrustum : public Math::Frustum {
34 public:
35  TeFrustum();
36 
37  // unused..
38  //void computeNormal(unsigned int val);
39  //bool pointIsIn(const TeVector3f32 &pt) const;
40  //bool sphereIsIn(const TeVector3f32 &vec, float f) const;
41 
42  void update(TeCamera &camera);
43 };
44 
45 } // end namespace Tetraedge
46 
47 #endif // TETRAEDGE_TE_TE_FRUSTUM_H
Definition: te_camera.h:38
Definition: detection.h:27
Definition: te_frustum.h:33