ScummVM API documentation
Dragons::Inventory Member List

This is the complete list of members for Dragons::Inventory, including all inherited members.

_previousState (defined in Dragons::Inventory)Dragons::Inventory
addItem(uint16 iniId) (defined in Dragons::Inventory)Dragons::Inventory
addItemIfPositionIsEmpty(uint16 iniId, uint16 x, uint16 y) (defined in Dragons::Inventory)Dragons::Inventory
clearActorFlag400() (defined in Dragons::Inventory)Dragons::Inventory
clearItem(uint16 iniId) (defined in Dragons::Inventory)Dragons::Inventory
close() (defined in Dragons::Inventory)Dragons::Inventoryinline
closeInventionBook() (defined in Dragons::Inventory)Dragons::Inventory
closeInventory() (defined in Dragons::Inventory)Dragons::Inventory
draw() (defined in Dragons::Inventory)Dragons::Inventory
getIniAtPosition(int16 x, int16 y) (defined in Dragons::Inventory)Dragons::Inventory
getInventoryItemActor(uint16 iniId) (defined in Dragons::Inventory)Dragons::Inventory
getPosition() (defined in Dragons::Inventory)Dragons::Inventory
getPositionIndex() (defined in Dragons::Inventory)Dragons::Inventoryinline
getSequenceId() (defined in Dragons::Inventory)Dragons::Inventoryinline
getState() (defined in Dragons::Inventory)Dragons::Inventoryinline
hasItem(uint16 iniId) (defined in Dragons::Inventory)Dragons::Inventory
init(ActorManager *actorManager, BackgroundResourceLoader *backgroundResourceLoader, Bag *bag, DragonINIResource *dragonIniResource) (defined in Dragons::Inventory)Dragons::Inventory
Inventory(DragonsEngine *vm) (defined in Dragons::Inventory)Dragons::Inventory
inventoryMissing() (defined in Dragons::Inventory)Dragons::Inventory
isActorSet() (defined in Dragons::Inventory)Dragons::Inventoryinline
isOpen() (defined in Dragons::Inventory)Dragons::Inventoryinline
loadInventoryItemsFromSave() (defined in Dragons::Inventory)Dragons::Inventory
loadScene(uint32 sceneId) (defined in Dragons::Inventory)Dragons::Inventory
openInventionBook() (defined in Dragons::Inventory)Dragons::Inventory
openInventory() (defined in Dragons::Inventory)Dragons::Inventory
replaceItem(uint16 existingIniId, uint16 newIniId) (defined in Dragons::Inventory)Dragons::Inventory
resetSequenceId() (defined in Dragons::Inventory)Dragons::Inventory
setActorFlag400() (defined in Dragons::Inventory)Dragons::Inventory
setActorSequenceId(int32 sequenceId) (defined in Dragons::Inventory)Dragons::Inventory
setPreviousState() (defined in Dragons::Inventory)Dragons::Inventory
setPriority(uint16 priority) (defined in Dragons::Inventory)Dragons::Inventory
setState(InventoryState newState) (defined in Dragons::Inventory)Dragons::Inventoryinline
updateActorSequenceId(int32 sequenceId) (defined in Dragons::Inventory)Dragons::Inventory
updateVisibility() (defined in Dragons::Inventory)Dragons::Inventory