ScummVM API documentation
ResolutionMenu.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_RESOLUTIONMENU_H
32 #define CRAB_RESOLUTIONMENU_H
33 
34 #include "crab/ScreenSettings.h"
35 #include "crab/ui/menu.h"
36 #include "crab/ui/textarea.h"
37 
38 namespace Crab {
39 
40 namespace pyrodactyl {
41 namespace ui {
42 class ResolutionMenu : public ButtonMenu {
43  enum State {
44  STATE_NORMAL,
45  STATE_CHANGE
46  } _state;
47 
48  HoverInfo _info;
49  Common::String _defInfo;
50  Button _change, _cancel, _custom;
51 
52  // Menu stores the button for each of the item in the dimension array
54 
55  // The reference button for resolution
56  Button _ref;
57 
58  // How much the button is incremented by
59  Vector2i _inc;
60 
61  // The number of rows and columns
62  int _columns;
63 
64 public:
65  ResolutionMenu() {
66  _state = STATE_NORMAL;
67  _columns = 1;
68  }
69  ~ResolutionMenu() {}
70 
71  void load(rapidxml::xml_node<char> *node);
72  void draw();
73 
74  // Return 1 if one of resolution buttons is pressed, 2 if custom button is pressed, 0 otherwise
75  int handleEvents(const Common::Event &event);
76 
77  void setInfo();
78 
79  void setUI();
80 };
81 } // End of namespace ui
82 } // End of namespace pyrodactyl
83 
84 } // End of namespace Crab
85 
86 #endif // CRAB_RESOLUTIONMENU_H
Definition: str.h:59
Definition: array.h:52
Definition: ResolutionMenu.h:42
Definition: events.h:199
Definition: moveeffect.h:37
Definition: button.h:86
Definition: HoverInfo.h:41