ScummVM API documentation
graphics.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef GROOVIE_GRAPHICS_H
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#define GROOVIE_GRAPHICS_H
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#include "graphics/surface.h"
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namespace
Groovie
{
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class
GroovieEngine;
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class
GraphicsMan
{
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public
:
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GraphicsMan
(
GroovieEngine
*vm);
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~
GraphicsMan
();
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// Buffers
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void
update();
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void
change();
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void
mergeFgAndBg();
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void
switchToFullScreen(
bool
fullScreen);
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bool
isFullScreen() {
return
(_foreground.
h
== 480); }
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void
updateScreen(
Graphics::Surface
*source);
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void
saveScreen();
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void
restoreScreen();
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Graphics::Surface
_foreground;
// The main surface that most things are drawn to
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Graphics::Surface
_background;
// Used occasionally, mostly (only?) in puzzles
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Graphics::Surface
_savedground;
// Buffer to save and restore the current screen. Used when opening the gamebook in 11H
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// Palette fading
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bool
isFading();
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void
fadeIn(byte *pal);
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void
fadeOut();
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private
:
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GroovieEngine
*_vm;
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bool
_changed;
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// Palette fading
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void
applyFading(
int
step);
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int
_fading;
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byte _paletteFull[256 * 3];
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uint32 _fadeStartTime;
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};
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}
// End of Groovie namespace
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#endif // GROOVIE_GRAPHICS_H
Graphics::Surface
Definition:
surface.h:67
Groovie::GroovieEngine
Definition:
groovie.h:118
Graphics::Surface::h
int16 h
Definition:
surface.h:76
Groovie::GraphicsMan
Definition:
graphics.h:31
Groovie
Definition:
cursor.h:32
engines
groovie
graphics.h
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