ScummVM API documentation
riscossdl-graphics.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BACKENDS_GRAPHICS_RISCOSSDL_H
23 #define BACKENDS_GRAPHICS_RISCOSSDL_H
24 
25 #include "backends/graphics/surfacesdl/surfacesdl-graphics.h"
26 
27 enum {
28  GFX_PALETTESDL = 1
29 };
30 
31 
33 public:
34  RISCOSSdlGraphicsManager(SdlEventSource *sdlEventSource, SdlWindow *window) : SurfaceSdlGraphicsManager(sdlEventSource, window) {}
35 
36  const OSystem::GraphicsMode *getSupportedGraphicsModes() const override;
37  bool hasFeature(OSystem::Feature f) const override;
38  void initGraphicsSurface() override;
39 };
40 
41 #endif /* BACKENDS_GRAPHICS_RISCOSSDL_H */
Definition: sdl-events.h:40
Definition: system.h:730
Feature
Definition: system.h:403
Definition: riscossdl-graphics.h:32
Definition: surfacesdl-graphics.h:50
Definition: sdl-window.h:30