ScummVM API documentation
room410.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef MADS_PHANTOM_ROOM410_H
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#define MADS_PHANTOM_ROOM410_H
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#include "mads/madsv2/core/general.h"
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namespace
MADS
{
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namespace
MADSV2 {
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namespace
Phantom {
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namespace
Rooms {
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#define local (&scratch)
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#define ss local->sprite
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#define seq local->sequence
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#define aa local->animation
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struct
{
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int16 num[26];
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} skull_seq;
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/* this contains the handles returned from stamping
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skull down in Init code for later deletion in Parser
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(when the lever is flipped) */
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struct
Scratch {
/* Room local variables */
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int16 sprite[15];
/* Sprite series handles */
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int16 sequence[15];
/* Sequence handles */
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int16 animation[4];
/* Animation handles */
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};
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/* ========================= Sprite Series =================== */
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#define fx_skull_0 0
/* rm410l0 */
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#define fx_skull_1 1
/* rm410l1 */
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#define fx_skull_2 2
/* rm410l2 */
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#define fx_hand 3
/* rm410a0 */
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#define fx_alphabet 4
/* rm410f0 */
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}
// namespace Rooms
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}
// namespace Phantom
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}
// namespace MADSV2
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}
// namespace MADS
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#endif
MADS
Definition:
mps_installer.h:31
engines
mads
madsv2
phantom
rooms
room410.h
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