ScummVM API documentation
gui_univ.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef M4_GUI_GUI_UNIV_H
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#define M4_GUI_GUI_UNIV_H
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#include "m4/m4_types.h"
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#include "m4/gui/gui.h"
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namespace
M4
{
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typedef
void (*RefreshFunc)(
void
*myScreen,
void
*theRectList,
void
*destBuffer, int32 destX, int32 destY);
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typedef
void (*HotkeyCB)(
void
*myParam,
void
*myContent);
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typedef
bool (*EventHandler)(
void
*scrnContent, int32 eventType,
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int32 parm1, int32 parm2, int32 parm3,
bool
*currScreen);
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struct
Hotkey
{
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Hotkey
*next;
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int32 myKey;
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HotkeyCB callback;
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};
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struct
ScreenContext
{
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ScreenContext
*infront;
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ScreenContext
*behind;
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int32 x1, y1, x2, y2;
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int32 scrnType;
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uint32 scrnFlags;
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void
*scrnContent;
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RefreshFunc redraw;
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EventHandler evtHandler;
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Hotkey
*scrnHotkeys;
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};
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struct
ButtonDrawRec
{
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void
*dialog;
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Buffer
*scrBuf;
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M4sprite
*sprite;
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int32 x1, y1, x2, y2;
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int16 el_type;
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bool
fillMe, pressed;
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};
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}
// End of namespace M4
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#endif
M4::ButtonDrawRec
Definition:
gui_univ.h:58
M4::Buffer
Definition:
m4_types.h:67
M4::ScreenContext
Definition:
gui_univ.h:46
M4
Definition:
database.h:28
M4::M4sprite
Definition:
gui.h:31
M4::Hotkey
Definition:
gui_univ.h:37
engines
m4
gui
gui_univ.h
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