ScummVM API documentation
filesbasehandler.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
23 #define BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
24 
25 #include "backends/networking/sdl_net/handlers/basehandler.h"
26 
27 namespace Common {
28 class Path;
29 }
30 
31 namespace Networking {
32 
34 protected:
35  Common::String parentPath(const Common::String &path);
36 
45  bool urlToPath(Common::String &url, Common::Path &path, Common::String &baseUrl, Common::Path &basePath, bool isDirectory = true);
46 public:
48  ~FilesBaseHandler() override;
49 };
50 
51 } // End of namespace Networking
52 
53 #endif
Definition: str.h:59
Definition: scummvmcloud.h:31
Definition: path.h:52
Definition: basehandler.h:29
Path
Definition: game.h:75
Definition: algorithm.h:29
Definition: filesbasehandler.h:33