ScummVM API documentation
library.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_UTIL_LIBRARY_H
23 #define AGS_ENGINE_UTIL_LIBRARY_H
24 
25 #include "ags/shared/core/platform.h"
26 #include "ags/shared/util/string.h"
27 
28 namespace AGS3 {
29 namespace AGS {
30 namespace Engine {
31 
32 using AGS::Shared::String;
33 
34 class BaseLibrary {
35 public:
36  BaseLibrary() {}
37 
38  virtual ~BaseLibrary() {}
39 
40  // Get library name; returns empty string if not loaded
41  inline String GetName() const { return _name; }
42  // Get actual filename; returns empty string if not loaded
43  inline String GetFileName() const { return _filename; }
44  // Get path used to load the library; or empty string is not loaded.
45  // NOTE: this is NOT a fully qualified path, but a lookup path.
46  inline String GetPath() const { return _path; }
47 
48  // Returns expected filename form for the dynamic library of a given name
49  virtual String GetFilenameForLib(const String &libname) = 0;
50 
51  // Try load a library of a given name
52  virtual bool Load(const String &libname) = 0;
53  // Unload a library; does nothing if was not loaded
54  virtual void Unload() = 0;
55  // Tells if library is loaded
56  virtual bool IsLoaded() const = 0;
57 
58 protected:
59  String _name;
60  String _filename;
61  String _path;
62 };
63 
64 } // namespace Engine
65 } // namespace AGS
66 } // namespace AGS3
67 
68 #endif
Definition: achievements_tables.h:27
Definition: library.h:34
Definition: string.h:62
Definition: engine.h:143
Definition: ags.h:40