ScummVM API documentation
duplication.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM1_GAME_DUPLICATION_H
23#define MM1_GAME_DUPLICATION_H
24
25#include "mm/mm1/game/game_logic.h"
26#include "mm/mm1/data/character.h"
27#include "mm/mm1/data/items.h"
28
29namespace MM {
30namespace MM1 {
31namespace Game {
32
33class Duplication : public GameLogic {
34protected:
39 bool duplicate(Character &c, Inventory &inv, int itemIndex);
40};
41
42} // namespace Game
43} // namespace MM1
44} // namespace MM
45
46#endif
Definition: duplication.h:33
bool duplicate(Character &c, Inventory &inv, int itemIndex)
Definition: game_logic.h:29
Definition: character.h:223
Definition: detection.h:27
Definition: character.h:432