ScummVM API documentation
duplication.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM1_GAME_DUPLICATION_H
23 #define MM1_GAME_DUPLICATION_H
24 
25 #include "mm/mm1/game/game_logic.h"
26 #include "mm/mm1/data/character.h"
27 #include "mm/mm1/data/items.h"
28 
29 namespace MM {
30 namespace MM1 {
31 namespace Game {
32 
33 class Duplication : public GameLogic {
34 protected:
39  bool duplicate(Character &c, Inventory &inv, int itemIndex);
40 };
41 
42 } // namespace Game
43 } // namespace MM1
44 } // namespace MM
45 
46 #endif
Definition: detection.h:27
bool duplicate(Character &c, Inventory &inv, int itemIndex)
Definition: game_logic.h:29
Definition: character.h:432
Definition: duplication.h:33
Definition: character.h:223