ScummVM API documentation
language.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_LANGUAGE_H
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#define SLUDGE_LANGUAGE_H
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#include "common/file.h"
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namespace
Sludge
{
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class
LanguageManager
{
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public
:
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LanguageManager
();
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~
LanguageManager
();
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void
init();
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void
kill();
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void
createTable(
Common::File
*table);
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void
setLanguageID(uint
id
);
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void
saveLanguageSetting(
Common::WriteStream
*writeStream);
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void
loadLanguageSetting(
Common::SeekableReadStream
*readStream);
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private
:
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uint _languageID;
// id of selected language
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int
_languageIdx;
// index of selected language in table
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uint _numLanguages;
// number of existing languages in game
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uint *_languageTable;
// indexes of existing languages
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Common::String
*_languageNames;
// language names
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int
getLanguageForFileB();
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void
setLanguageIndex(
int
idx);
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};
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}
// End of namespace Sludge
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#endif
Common::String
Definition:
str.h:59
Common::WriteStream
Definition:
stream.h:77
Common::SeekableReadStream
Definition:
stream.h:745
Common::File
Definition:
file.h:47
Sludge
Definition:
builtin.h:27
Sludge::LanguageManager
Definition:
language.h:28
engines
sludge
language.h
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