ScummVM API documentation
language.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef SLUDGE_LANGUAGE_H
22 #define SLUDGE_LANGUAGE_H
23 
24 #include "common/file.h"
25 
26 namespace Sludge {
27 
29 public:
31  ~LanguageManager();
32 
33  void init();
34  void kill();
35 
36  void createTable(Common::File *table);
37  void setLanguageID(uint id);
38  void saveLanguageSetting(Common::WriteStream *writeStream);
39  void loadLanguageSetting(Common::SeekableReadStream *readStream);
40 
41 private:
42  uint _languageID; // id of selected language
43  int _languageIdx; // index of selected language in table
44  uint _numLanguages; // number of existing languages in game
45  uint *_languageTable; // indexes of existing languages
46  Common::String *_languageNames; // language names
47 
48  int getLanguageForFileB();
49  void setLanguageIndex(int idx);
50 };
51 
52 } // End of namespace Sludge
53 
54 #endif
Definition: str.h:59
Definition: stream.h:77
Definition: stream.h:745
Definition: file.h:47
Definition: builtin.h:27
Definition: language.h:28