ScummVM API documentation
temple.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef MM1_VIEWS_LOCATIONS_TEMPLE_H
23 #define MM1_VIEWS_LOCATIONS_TEMPLE_H
24 
25 #include "mm/mm1/views/locations/location.h"
26 #include "mm/mm1/data/locations.h"
27 
28 namespace MM {
29 namespace MM1 {
30 namespace Views {
31 namespace Locations {
32 
33 class Temple : public Location, public TempleData {
34 private:
35  bool _isEradicated = false;
36  int _healCost = 0, _uncurseCost = 0;
37  int _alignmentCost = 0, _donateCost = 0;
38 private:
39  void restoreHealth();
40  void uncurseItems();
41  void restoreAlignment();
42  void donate();
43 
44 protected:
48  void changeCharacter(uint index) override;
49 
50 public:
51  Temple();
52  virtual ~Temple() {}
53 
54  bool msgFocus(const FocusMessage &msg) override;
55  bool msgKeypress(const KeypressMessage &msg) override;
56  bool msgAction(const ActionMessage &msg) override;
57  void draw() override;
58 };
59 
60 } // namespace Locations
61 } // namespace Views
62 } // namespace MM1
63 } // namespace MM
64 
65 #endif
Definition: locations.h:76
void changeCharacter(uint index) override
Definition: location.h:32
Definition: messages.h:56
Definition: messages.h:49
Definition: detection.h:27
Definition: temple.h:33
Definition: messages.h:41