ScummVM API documentation
script_string.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H
23#define AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H
24
25#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
26
27namespace AGS3 {
28
30public:
31 struct Header {
32 uint32_t Length = 0u;
33 };
34
35 ScriptString() = default;
36 ~ScriptString() = default;
37
38 inline static const Header &GetHeader(const void *address) {
39 return reinterpret_cast<const Header &>(*(static_cast<const uint8_t *>(address) - MemHeaderSz));
40 }
41
42 // Create a new script string by copying the given text
43 static DynObjectRef Create(const char *text) { return CreateImpl(text, 0); }
44 // Create a new script string with a buffer of at least the given text length
45 static DynObjectRef Create(size_t buf_len) { return CreateImpl(nullptr, buf_len); }
46
47 const char *GetType() override;
48 int Dispose(void *address, bool force) override;
49 void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
50
51private:
52 // The size of the array's header in memory, prepended to the element data
53 static const size_t MemHeaderSz = sizeof(Header);
54 // The size of the serialized header
55 static const size_t FileHeaderSz = sizeof(uint32_t);
56
57 static DynObjectRef CreateImpl(const char *text, size_t buf_len);
58
59 // Savegame serialization
60 // Calculate and return required space for serialization, in bytes
61 size_t CalcSerializeSize(const void *address) override;
62 // Write object data into the provided stream
63 void Serialize(const void *address, AGS::Shared::Stream *out) override;
64};
65
66} // namespace AGS3
67
68#endif
Definition: cc_ags_dynamic_object.h:88
Definition: cc_script_object.h:50
Definition: script_string.h:31
Definition: script_string.h:29