ScummVM API documentation
script_string.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H
23 #define AGS_ENGINE_AC_DYNOBJ_SCRIPT_STRING_H
24 
25 #include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
26 
27 namespace AGS3 {
28 
30 public:
31  struct Header {
32  uint32_t Length = 0u;
33  };
34 
35  ScriptString() = default;
36  ~ScriptString() = default;
37 
38  inline static const Header &GetHeader(const void *address) {
39  return reinterpret_cast<const Header &>(*(static_cast<const uint8_t *>(address) - MemHeaderSz));
40  }
41 
42  // Create a new script string by copying the given text
43  static DynObjectRef Create(const char *text) { return CreateImpl(text, -1); }
44  // Create a new script string with a buffer of at least the given text length
45  static DynObjectRef Create(size_t buf_len) { return CreateImpl(nullptr, buf_len); }
46 
47  const char *GetType() override;
48  int Dispose(void *address, bool force) override;
49  void Unserialize(int index, AGS::Shared::Stream *in, size_t data_sz) override;
50 
51 private:
52  // The size of the array's header in memory, prepended to the element data
53  static const size_t MemHeaderSz = sizeof(Header);
54  // The size of the serialized header
55  static const size_t FileHeaderSz = sizeof(uint32_t);
56 
57  static DynObjectRef CreateImpl(const char *text, size_t buf_len);
58 
59  // Savegame serialization
60  // Calculate and return required space for serialization, in bytes
61  size_t CalcSerializeSize(const void *address) override;
62  // Write object data into the provided stream
63  void Serialize(const void *address, AGS::Shared::Stream *out) override;
64 };
65 
66 } // namespace AGS3
67 
68 #endif
Definition: cc_script_object.h:50
Definition: script_string.h:29
Definition: cc_ags_dynamic_object.h:88
Definition: stream.h:52
Definition: ags.h:40
Definition: script_string.h:31