ScummVM API documentation
hotmov_control.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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20  */
21 
22 #ifndef ZVISION_HOTMOV_CONTROL_H
23 #define ZVISION_HOTMOV_CONTROL_H
24 
25 #include "common/array.h"
26 #include "common/path.h"
27 #include "common/rect.h"
28 #include "zvision/scripting/control.h"
29 
30 namespace Video {
31  class VideoDecoder;
32 }
33 
34 namespace ZVision {
35 
36 // Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
37 class HotMovControl : public Control {
38 public:
39  HotMovControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
40  ~HotMovControl() override;
41 
42 private:
43  int32 _framesCount;
44  int32 _cycle;
45  int32 _cyclesCount;
46  Video::VideoDecoder *_animation;
47  Common::Rect _rectangle;
49 public:
50  bool onMouseUp(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
51  bool onMouseMove(const Common::Point &screenSpacePos, const Common::Point &backgroundImageSpacePos) override;
52  bool process(uint32 deltaTimeInMillis) override;
53 
54 private:
55  void readHsFile(const Common::Path &fileName);
56 };
57 
58 } // End of namespace ZVision
59 
60 #endif
Definition: control.h:43
Definition: rect.h:524
Definition: path.h:52
Definition: stream.h:745
Definition: focus_list.h:27
Definition: video_decoder.h:53
Definition: rect.h:144
Definition: avi_frames.h:36
Definition: hotmov_control.h:37