ScummVM API documentation
character_input.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef ULTIMA_GFX_CHARACTER_INPUT_H
23#define ULTIMA_GFX_CHARACTER_INPUT_H
24
25#include "ultima/shared/gfx/popup.h"
26
27namespace Ultima {
28namespace Shared {
29namespace Gfx {
30
34class CharacterInput : public Popup {
35 DECLARE_MESSAGE_MAP;
36 bool KeypressMsg(CKeypressMsg *msg);
37private:
38 byte _color;
39public:
40 CLASSDEF;
41 CharacterInput(GameBase *game) : Popup(game), _color(0) {
42 }
43
51 void show(const Point &pt, byte color, TreeItem *respondTo = nullptr);
52};
53
54} // End of namespace Gfx
55} // End of namespace Shared
56} // End of namespace Ultima
57
58#endif
Definition: messages.h:265
Definition: game_base.h:53
Definition: character_input.h:34
void show(const Point &pt, byte color, TreeItem *respondTo=nullptr)
Definition: popup.h:38
Definition: tree_item.h:50
Definition: rect.h:144