ScummVM API documentation
character_input.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef ULTIMA_GFX_CHARACTER_INPUT_H
23 #define ULTIMA_GFX_CHARACTER_INPUT_H
24 
25 #include "ultima/shared/gfx/popup.h"
26 
27 namespace Ultima {
28 namespace Shared {
29 namespace Gfx {
30 
34 class CharacterInput : public Popup {
35  DECLARE_MESSAGE_MAP;
36  bool KeypressMsg(CKeypressMsg *msg);
37 private:
38  byte _color;
39 public:
40  CLASSDEF;
41  CharacterInput(GameBase *game) : Popup(game), _color(0) {
42  }
43 
51  void show(const Point &pt, byte color, TreeItem *respondTo = nullptr);
52 };
53 
54 } // End of namespace Gfx
55 } // End of namespace Shared
56 } // End of namespace Ultima
57 
58 #endif
Definition: messages.h:265
Definition: tree_item.h:50
Definition: character_input.h:34
Definition: detection.h:27
Definition: game_base.h:53
void show(const Point &pt, byte color, TreeItem *respondTo=nullptr)
Definition: rect.h:45
Definition: popup.h:38