ScummVM API documentation
character_input.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef ULTIMA_GFX_CHARACTER_INPUT_H
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#define ULTIMA_GFX_CHARACTER_INPUT_H
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#include "ultima/shared/gfx/popup.h"
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namespace
Ultima
{
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namespace
Shared {
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namespace
Gfx {
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class
CharacterInput
:
public
Popup
{
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DECLARE_MESSAGE_MAP;
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bool
KeypressMsg(
CKeypressMsg
*msg);
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private
:
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byte _color;
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public
:
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CLASSDEF;
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CharacterInput
(
GameBase
*game) :
Popup
(game), _color(0) {
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}
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void
show
(
const
Point
&pt, byte color,
TreeItem
*respondTo =
nullptr
);
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};
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}
// End of namespace Gfx
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}
// End of namespace Shared
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}
// End of namespace Ultima
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#endif
Ultima::Shared::CKeypressMsg
Definition:
messages.h:265
Ultima::Shared::TreeItem
Definition:
tree_item.h:50
Ultima::Shared::Gfx::CharacterInput
Definition:
character_input.h:34
Ultima
Definition:
detection.h:27
Ultima::Shared::GameBase
Definition:
game_base.h:53
Ultima::Shared::Gfx::CharacterInput::show
void show(const Point &pt, byte color, TreeItem *respondTo=nullptr)
Common::Point
Definition:
rect.h:45
Ultima::Shared::Gfx::Popup::Popup
Popup(GameBase *game)
Ultima::Shared::Gfx::Popup
Definition:
popup.h:38
engines
ultima
shared
gfx
character_input.h
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