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std::array< SOUNDCLIP * > * | AGS3::Globals::_audioChannels |
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std::array< AmbientSound > * | AGS3::Globals::_ambient |
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ScriptAudioChannel * | AGS3::Globals::_scrAudioChannel |
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int | AGS3::Globals::_reserved_channel_count = 0 |
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int | AGS3::Globals::_current_music_type = 0 |
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int | AGS3::Globals::_crossFading = 0 |
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int | AGS3::Globals::_crossFadeVolumePerStep = 0 |
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int | AGS3::Globals::_crossFadeStep = 0 |
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int | AGS3::Globals::_crossFadeVolumeAtStart = 0 |
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SOUNDCLIP * | AGS3::Globals::_cachedQueuedMusic = nullptr |
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bool | AGS3::Globals::_music_update_scheduled = false |
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uint32 | AGS3::Globals::_music_update_at = 0 |
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