ScummVM API documentation
Updateable.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * Copyright (C) 2006-2010 - Frictional Games
24 *
25 * This file is part of HPL1 Engine.
26 */
27
28#ifndef HPL_UPDATEABLE_H
29#define HPL_UPDATEABLE_H
30
31#include "hpl1/engine/system/SystemTypes.h"
32
33namespace hpl {
34
36public:
37 iUpdateable(const tString &asName) : msName(asName) {}
38 virtual ~iUpdateable() {}
39
40 virtual void OnDraw() {}
41
42 virtual void OnPostSceneDraw() {}
43
44 virtual void OnPostGUIDraw() {}
45
46 virtual void OnPostBufferSwap() {}
47
48 virtual void OnStart() {}
49
50 virtual void Update(float afTimeStep) {}
51
52 virtual void OnExit() {}
53
54 virtual void Reset() {}
55
56 const tString &GetName() { return msName; }
57
58private:
59 tString msName;
60};
61} // namespace hpl
62
63#endif // HPL_UPDATEABLE_H
Definition: str.h:59
Definition: Updateable.h:35