ScummVM API documentation
Updateable.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * Copyright (C) 2006-2010 - Frictional Games
24  *
25  * This file is part of HPL1 Engine.
26  */
27 
28 #ifndef HPL_UPDATEABLE_H
29 #define HPL_UPDATEABLE_H
30 
31 #include "hpl1/engine/system/SystemTypes.h"
32 
33 namespace hpl {
34 
35 class iUpdateable {
36 public:
37  iUpdateable(const tString &asName) : msName(asName) {}
38  virtual ~iUpdateable() {}
39 
40  virtual void OnDraw() {}
41 
42  virtual void OnPostSceneDraw() {}
43 
44  virtual void OnPostGUIDraw() {}
45 
46  virtual void OnPostBufferSwap() {}
47 
48  virtual void OnStart() {}
49 
50  virtual void Update(float afTimeStep) {}
51 
52  virtual void OnExit() {}
53 
54  virtual void Reset() {}
55 
56  const tString &GetName() { return msName; }
57 
58 private:
59  tString msName;
60 };
61 } // namespace hpl
62 
63 #endif // HPL_UPDATEABLE_H
Definition: AI.h:36
Definition: str.h:59
Definition: Updateable.h:35