This is the complete list of members for Scumm::HubUnit, including all inherited members.
| _ai (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | protected |
| createTargetPos(int index, int distance, int weaponType, int sourceX, int sourceY) override (defined in Scumm::HubUnit) | Scumm::HubUnit | virtual |
| DefenseUnit(AI *ai) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | |
| DefenseUnit(DefenseUnit *inUnit, AI *ai) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | |
| getArmor() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| getCost() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| getDistanceTo() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| getID() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| getPosX() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| getPosY() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| getRadius() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| getState() const (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| getType() const override (defined in Scumm::HubUnit) | Scumm::HubUnit | inlinevirtual |
| HubUnit(AI *ai) (defined in Scumm::HubUnit) | Scumm::HubUnit | |
| HubUnit(DefenseUnit *inUnit, AI *ai) (defined in Scumm::HubUnit) | Scumm::HubUnit | |
| selectWeapon(int index) override (defined in Scumm::HubUnit) | Scumm::HubUnit | virtual |
| setArmor(int armor) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| setCost(int cost) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| setDamage(int damage) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| setDistanceTo(int distanceTo) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| setID(int id) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| setPos(int x, int y) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| setRadius(int radius) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| setState(int state) (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | inline |
| ~DefenseUnit() (defined in Scumm::DefenseUnit) | Scumm::DefenseUnit | virtual |