ScummVM API documentation
zbuffer.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SLUDGE_ZBUFFER_H
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#define SLUDGE_ZBUFFER_H
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namespace
Sludge
{
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struct
ZBufferData
{
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// bool loaded;
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uint width, height;
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int
numPanels;
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int
panel[16];
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int
originalNum;
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uint8 *tex;
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Graphics::Surface
*sprites;
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};
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}
// End of namespace Sludges
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#endif
Graphics::Surface
Definition:
surface.h:67
Sludge
Definition:
builtin.h:27
Sludge::ZBufferData
Definition:
zbuffer.h:26
engines
sludge
zbuffer.h
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