ScummVM API documentation
zbuffer.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 #ifndef SLUDGE_ZBUFFER_H
22 #define SLUDGE_ZBUFFER_H
23 
24 namespace Sludge {
25 
26 struct ZBufferData {
27 // bool loaded;
28  uint width, height;
29  int numPanels;
30  int panel[16];
31  int originalNum;
32 
33  uint8 *tex;
34  Graphics::Surface *sprites;
35 };
36 
37 } // End of namespace Sludges
38 
39 #endif
Definition: surface.h:67
Definition: builtin.h:27
Definition: zbuffer.h:26