ScummVM API documentation
cru_status_gump.h
1 /* ScummVM - Graphic Adventure Engine
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15  * GNU General Public License for more details.
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17  * You should have received a copy of the GNU General Public License
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20  */
21 
22 #ifndef ULTIMA8_GUMPS_CRUSTATUSGUMP_H
23 #define ULTIMA8_GUMPS_CRUSTATUSGUMP_H
24 
25 #include "ultima/ultima8/gumps/gump.h"
26 #include "ultima/ultima8/usecode/intrinsics.h"
27 #include "ultima/ultima8/misc/classtype.h"
28 
29 namespace Ultima {
30 namespace Ultima8 {
31 
36 class CruStatusGump : public Gump {
37 public:
38  ENABLE_RUNTIME_CLASSTYPE()
39 
40  // default constructor for save game loading
41  CruStatusGump();
42 
43  // need a parameter to differentiate the non-default constructor..
44  CruStatusGump(bool unused);
45 
46  ~CruStatusGump() override;
47 
48  // Init the gump, call after construction
49  void InitGump(Gump *newparent, bool take_focus = true) override;
50 
51  // Paint this Gump
52  void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override;
53 
54  bool loadData(Common::ReadStream *rs, uint32 version);
55  void saveData(Common::WriteStream *ws) override;
56 
57  void createStatusItems();
58 
59  static CruStatusGump *get_instance() {
60  return _instance;
61  }
62 
63  INTRINSIC(I_hideStatusGump);
64  INTRINSIC(I_showStatusGump);
65 
66 private:
67  static CruStatusGump *_instance;
68 };
69 
70 } // End of namespace Ultima8
71 } // End of namespace Ultima
72 
73 #endif
Definition: stream.h:77
void PaintThis(RenderSurface *, int32 lerp_factor, bool scaled) override
Overloadable method to Paint just this Gump (RenderSurface is relative to this)
Definition: render_surface.h:40
Definition: cru_status_gump.h:36
Definition: gump.h:47
Definition: detection.h:27
void InitGump(Gump *newparent, bool take_focus=true) override
Definition: stream.h:385