ScummVM API documentation
te_lua_script.h
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21 
22 #ifndef TETRAEDGE_TE_TE_LUA_SCRIPT_H
23 #define TETRAEDGE_TE_TE_LUA_SCRIPT_H
24 
25 #include "common/str.h"
26 #include "common/path.h"
27 #include "tetraedge/te/te_variant.h"
28 
29 namespace Tetraedge {
30 
31 class TeLuaContext;
32 
33 class TeLuaScript {
34 public:
35  TeLuaScript();
36 
37  void attachToContext(TeLuaContext *context);
38 
39  void execute();
40  void execute(const Common::String &fname);
41  void execute(const Common::String &fname, const TeVariant &p1);
42  void execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2);
43  void execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3);
44 
45  void load(const Common::Path &node);
46  void unload();
47 
48 private:
49  TeLuaContext *_luaContext;
50 
51  Common::Path _scriptNode;
52  bool _started;
53 };
54 
55 } // end namespace Tetraedge
56 
57 #endif // TETRAEDGE_TE_TE_LUA_SCRIPT_H
Definition: str.h:59
Definition: detection.h:27
Definition: path.h:52
Definition: te_lua_script.h:33
Definition: te_variant.h:30
Definition: te_lua_context.h:42