ScummVM API documentation
te_lua_script.h
1/* ScummVM - Graphic Adventure Engine
2 *
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4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
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12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
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20 */
21
22#ifndef TETRAEDGE_TE_TE_LUA_SCRIPT_H
23#define TETRAEDGE_TE_TE_LUA_SCRIPT_H
24
25#include "common/str.h"
26#include "common/path.h"
27#include "tetraedge/te/te_variant.h"
28#include "tetraedge/tetraedge.h"
29
30namespace Tetraedge {
31
32class TeLuaContext;
33
35public:
37
38 void attachToContext(TeLuaContext *context);
39
40 void execute();
41 void execute(const Common::String &fname);
42 void execute(const Common::String &fname, const TeVariant &p1);
43 void execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2);
44 void execute(const Common::String &fname, const TeVariant &p1, const TeVariant &p2, const TeVariant &p3);
45
46 void load(const TetraedgeFSNode &node);
47 void unload();
48
49private:
50 TeLuaContext *_luaContext;
51
52 TetraedgeFSNode _scriptNode;
53 bool _started;
54};
55
56} // end namespace Tetraedge
57
58#endif // TETRAEDGE_TE_TE_LUA_SCRIPT_H
Definition: str.h:59
Definition: te_lua_context.h:42
Definition: te_lua_script.h:34
Definition: te_variant.h:30
Definition: tetraedge.h:65