ScummVM API documentation
Dragons::Actor Member List

This is the complete list of members for Dragons::Actor, including all inherited members.

_actorFileDictionaryIndex (defined in Dragons::Actor)Dragons::Actor
_actorID (defined in Dragons::Actor)Dragons::Actor
_actorResource (defined in Dragons::Actor)Dragons::Actor
_direction (defined in Dragons::Actor)Dragons::Actor
_field_7a (defined in Dragons::Actor)Dragons::Actor
_finalWalkDestX (defined in Dragons::Actor)Dragons::Actor
_finalWalkDestY (defined in Dragons::Actor)Dragons::Actor
_flags (defined in Dragons::Actor)Dragons::Actor
_frame (defined in Dragons::Actor)Dragons::Actor
_frame_flags (defined in Dragons::Actor)Dragons::Actor
_priorityLayer (defined in Dragons::Actor)Dragons::Actor
_resourceID (defined in Dragons::Actor)Dragons::Actor
_scale (defined in Dragons::Actor)Dragons::Actor
_seqCodeIp (defined in Dragons::Actor)Dragons::Actor
_sequenceID (defined in Dragons::Actor)Dragons::Actor
_sequenceTimer (defined in Dragons::Actor)Dragons::Actor
_sequenceTimerMaxValue (defined in Dragons::Actor)Dragons::Actor
_surface (defined in Dragons::Actor)Dragons::Actor
_walkDestX (defined in Dragons::Actor)Dragons::Actor
_walkDestY (defined in Dragons::Actor)Dragons::Actor
_walkPointsIndex (defined in Dragons::Actor)Dragons::Actor
_walkPointsTbl (defined in Dragons::Actor)Dragons::Actor
_walkSlopeX (defined in Dragons::Actor)Dragons::Actor
_walkSlopeY (defined in Dragons::Actor)Dragons::Actor
_walkSpeed (defined in Dragons::Actor)Dragons::Actor
_x_pos (defined in Dragons::Actor)Dragons::Actor
_xShl16 (defined in Dragons::Actor)Dragons::Actor
_y_pos (defined in Dragons::Actor)Dragons::Actor
_yShl16 (defined in Dragons::Actor)Dragons::Actor
Actor(uint16 id) (defined in Dragons::Actor)Dragons::Actor
actorSetSequenceAndWaitAllowSkip(uint16 newSequenceID) (defined in Dragons::Actor)Dragons::Actor
clearFlag(uint32 flag) (defined in Dragons::Actor)Dragons::Actor
freeFrame() (defined in Dragons::Actor)Dragons::Actor
getFrameYOffset() (defined in Dragons::Actor)Dragons::Actor
getPalette() (defined in Dragons::Actor)Dragons::Actor
getSeqIpAtOffset(uint32 offset) (defined in Dragons::Actor)Dragons::Actor
init(ActorResource *resource, int16 x, int16 y, uint32 sequenceID) (defined in Dragons::Actor)Dragons::Actor
isFlagClear(uint32 flag) (defined in Dragons::Actor)Dragons::Actorinline
isFlagSet(uint32 flag) (defined in Dragons::Actor)Dragons::Actor
loadFrame(uint16 frameOffset) (defined in Dragons::Actor)Dragons::Actor
reset_maybe() (defined in Dragons::Actor)Dragons::Actor
resetSequenceIP() (defined in Dragons::Actor)Dragons::Actor
setFlag(uint32 flag) (defined in Dragons::Actor)Dragons::Actor
startWalk(int16 destX, int16 destY, uint16 flags) (defined in Dragons::Actor)Dragons::Actor
updateSequence(uint16 newSequenceID) (defined in Dragons::Actor)Dragons::Actor
waitForWalkToFinish() (defined in Dragons::Actor)Dragons::Actor
waitUntilFlag4IsSet() (defined in Dragons::Actor)Dragons::Actor
waitUntilFlag4IsSetAllowSkip() (defined in Dragons::Actor)Dragons::Actor
waitUntilFlag8And4AreSet() (defined in Dragons::Actor)Dragons::Actor
waitUntilFlag8IsSet() (defined in Dragons::Actor)Dragons::Actor
waitUntilFlag8SetThenSet1000() (defined in Dragons::Actor)Dragons::Actor
waitUntilFlag8SetThenSet1000AndWaitFor4() (defined in Dragons::Actor)Dragons::Actor
walkPath() (defined in Dragons::Actor)Dragons::Actor