This is the complete list of members for Dragons::Actor, including all inherited members.
_actorFileDictionaryIndex (defined in Dragons::Actor) | Dragons::Actor | |
_actorID (defined in Dragons::Actor) | Dragons::Actor | |
_actorResource (defined in Dragons::Actor) | Dragons::Actor | |
_direction (defined in Dragons::Actor) | Dragons::Actor | |
_field_7a (defined in Dragons::Actor) | Dragons::Actor | |
_finalWalkDestX (defined in Dragons::Actor) | Dragons::Actor | |
_finalWalkDestY (defined in Dragons::Actor) | Dragons::Actor | |
_flags (defined in Dragons::Actor) | Dragons::Actor | |
_frame (defined in Dragons::Actor) | Dragons::Actor | |
_frame_flags (defined in Dragons::Actor) | Dragons::Actor | |
_priorityLayer (defined in Dragons::Actor) | Dragons::Actor | |
_resourceID (defined in Dragons::Actor) | Dragons::Actor | |
_scale (defined in Dragons::Actor) | Dragons::Actor | |
_seqCodeIp (defined in Dragons::Actor) | Dragons::Actor | |
_sequenceID (defined in Dragons::Actor) | Dragons::Actor | |
_sequenceTimer (defined in Dragons::Actor) | Dragons::Actor | |
_sequenceTimerMaxValue (defined in Dragons::Actor) | Dragons::Actor | |
_surface (defined in Dragons::Actor) | Dragons::Actor | |
_walkDestX (defined in Dragons::Actor) | Dragons::Actor | |
_walkDestY (defined in Dragons::Actor) | Dragons::Actor | |
_walkPointsIndex (defined in Dragons::Actor) | Dragons::Actor | |
_walkPointsTbl (defined in Dragons::Actor) | Dragons::Actor | |
_walkSlopeX (defined in Dragons::Actor) | Dragons::Actor | |
_walkSlopeY (defined in Dragons::Actor) | Dragons::Actor | |
_walkSpeed (defined in Dragons::Actor) | Dragons::Actor | |
_x_pos (defined in Dragons::Actor) | Dragons::Actor | |
_xShl16 (defined in Dragons::Actor) | Dragons::Actor | |
_y_pos (defined in Dragons::Actor) | Dragons::Actor | |
_yShl16 (defined in Dragons::Actor) | Dragons::Actor | |
Actor(uint16 id) (defined in Dragons::Actor) | Dragons::Actor | |
actorSetSequenceAndWaitAllowSkip(uint16 newSequenceID) (defined in Dragons::Actor) | Dragons::Actor | |
clearFlag(uint32 flag) (defined in Dragons::Actor) | Dragons::Actor | |
freeFrame() (defined in Dragons::Actor) | Dragons::Actor | |
getFrameYOffset() (defined in Dragons::Actor) | Dragons::Actor | |
getPalette() (defined in Dragons::Actor) | Dragons::Actor | |
getSeqIpAtOffset(uint32 offset) (defined in Dragons::Actor) | Dragons::Actor | |
init(ActorResource *resource, int16 x, int16 y, uint32 sequenceID) (defined in Dragons::Actor) | Dragons::Actor | |
isFlagClear(uint32 flag) (defined in Dragons::Actor) | Dragons::Actor | inline |
isFlagSet(uint32 flag) (defined in Dragons::Actor) | Dragons::Actor | |
loadFrame(uint16 frameOffset) (defined in Dragons::Actor) | Dragons::Actor | |
reset_maybe() (defined in Dragons::Actor) | Dragons::Actor | |
resetSequenceIP() (defined in Dragons::Actor) | Dragons::Actor | |
setFlag(uint32 flag) (defined in Dragons::Actor) | Dragons::Actor | |
startWalk(int16 destX, int16 destY, uint16 flags) (defined in Dragons::Actor) | Dragons::Actor | |
updateSequence(uint16 newSequenceID) (defined in Dragons::Actor) | Dragons::Actor | |
waitForWalkToFinish() (defined in Dragons::Actor) | Dragons::Actor | |
waitUntilFlag4IsSet() (defined in Dragons::Actor) | Dragons::Actor | |
waitUntilFlag4IsSetAllowSkip() (defined in Dragons::Actor) | Dragons::Actor | |
waitUntilFlag8And4AreSet() (defined in Dragons::Actor) | Dragons::Actor | |
waitUntilFlag8IsSet() (defined in Dragons::Actor) | Dragons::Actor | |
waitUntilFlag8SetThenSet1000() (defined in Dragons::Actor) | Dragons::Actor | |
waitUntilFlag8SetThenSet1000AndWaitFor4() (defined in Dragons::Actor) | Dragons::Actor | |
walkPath() (defined in Dragons::Actor) | Dragons::Actor |