This is the complete list of members for Dragons::Actor, including all inherited members.
| _actorFileDictionaryIndex (defined in Dragons::Actor) | Dragons::Actor | |
| _actorID (defined in Dragons::Actor) | Dragons::Actor | |
| _actorResource (defined in Dragons::Actor) | Dragons::Actor | |
| _direction (defined in Dragons::Actor) | Dragons::Actor | |
| _field_7a (defined in Dragons::Actor) | Dragons::Actor | |
| _finalWalkDestX (defined in Dragons::Actor) | Dragons::Actor | |
| _finalWalkDestY (defined in Dragons::Actor) | Dragons::Actor | |
| _flags (defined in Dragons::Actor) | Dragons::Actor | |
| _frame (defined in Dragons::Actor) | Dragons::Actor | |
| _frame_flags (defined in Dragons::Actor) | Dragons::Actor | |
| _priorityLayer (defined in Dragons::Actor) | Dragons::Actor | |
| _resourceID (defined in Dragons::Actor) | Dragons::Actor | |
| _scale (defined in Dragons::Actor) | Dragons::Actor | |
| _seqCodeIp (defined in Dragons::Actor) | Dragons::Actor | |
| _sequenceID (defined in Dragons::Actor) | Dragons::Actor | |
| _sequenceTimer (defined in Dragons::Actor) | Dragons::Actor | |
| _sequenceTimerMaxValue (defined in Dragons::Actor) | Dragons::Actor | |
| _surface (defined in Dragons::Actor) | Dragons::Actor | |
| _walkDestX (defined in Dragons::Actor) | Dragons::Actor | |
| _walkDestY (defined in Dragons::Actor) | Dragons::Actor | |
| _walkPointsIndex (defined in Dragons::Actor) | Dragons::Actor | |
| _walkPointsTbl (defined in Dragons::Actor) | Dragons::Actor | |
| _walkSlopeX (defined in Dragons::Actor) | Dragons::Actor | |
| _walkSlopeY (defined in Dragons::Actor) | Dragons::Actor | |
| _walkSpeed (defined in Dragons::Actor) | Dragons::Actor | |
| _x_pos (defined in Dragons::Actor) | Dragons::Actor | |
| _xShl16 (defined in Dragons::Actor) | Dragons::Actor | |
| _y_pos (defined in Dragons::Actor) | Dragons::Actor | |
| _yShl16 (defined in Dragons::Actor) | Dragons::Actor | |
| Actor(uint16 id) (defined in Dragons::Actor) | Dragons::Actor | |
| actorSetSequenceAndWaitAllowSkip(uint16 newSequenceID) (defined in Dragons::Actor) | Dragons::Actor | |
| clearFlag(uint32 flag) (defined in Dragons::Actor) | Dragons::Actor | |
| freeFrame() (defined in Dragons::Actor) | Dragons::Actor | |
| getFrameYOffset() (defined in Dragons::Actor) | Dragons::Actor | |
| getPalette() (defined in Dragons::Actor) | Dragons::Actor | |
| getSeqIpAtOffset(uint32 offset) (defined in Dragons::Actor) | Dragons::Actor | |
| init(ActorResource *resource, int16 x, int16 y, uint32 sequenceID) (defined in Dragons::Actor) | Dragons::Actor | |
| isFlagClear(uint32 flag) (defined in Dragons::Actor) | Dragons::Actor | inline |
| isFlagSet(uint32 flag) (defined in Dragons::Actor) | Dragons::Actor | |
| loadFrame(uint16 frameOffset) (defined in Dragons::Actor) | Dragons::Actor | |
| reset_maybe() (defined in Dragons::Actor) | Dragons::Actor | |
| resetSequenceIP() (defined in Dragons::Actor) | Dragons::Actor | |
| setFlag(uint32 flag) (defined in Dragons::Actor) | Dragons::Actor | |
| startWalk(int16 destX, int16 destY, uint16 flags) (defined in Dragons::Actor) | Dragons::Actor | |
| updateSequence(uint16 newSequenceID) (defined in Dragons::Actor) | Dragons::Actor | |
| waitForWalkToFinish() (defined in Dragons::Actor) | Dragons::Actor | |
| waitUntilFlag4IsSet() (defined in Dragons::Actor) | Dragons::Actor | |
| waitUntilFlag4IsSetAllowSkip() (defined in Dragons::Actor) | Dragons::Actor | |
| waitUntilFlag8And4AreSet() (defined in Dragons::Actor) | Dragons::Actor | |
| waitUntilFlag8IsSet() (defined in Dragons::Actor) | Dragons::Actor | |
| waitUntilFlag8SetThenSet1000() (defined in Dragons::Actor) | Dragons::Actor | |
| waitUntilFlag8SetThenSet1000AndWaitFor4() (defined in Dragons::Actor) | Dragons::Actor | |
| walkPath() (defined in Dragons::Actor) | Dragons::Actor |