ScummVM API documentation
Polygon.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_POLYGON_H
32 #define CRAB_POLYGON_H
33 
34 #include "crab/Rectangle.h"
35 #include "crab/vectors.h"
36 
37 namespace Crab {
38 
39 //------------------------------------------------------------------------
40 // Purpose: The result of a collision
41 //------------------------------------------------------------------------
43  // Are the Polygons currently intersecting?
44  bool _intersect;
45 
46  // The translation to apply to polygon A to push the polygons apart
47  // Also known as the minimum translation vector
48  Vector2f _mtv;
49 
51  _intersect = false;
52  }
53 };
54 
55 //------------------------------------------------------------------------
56 // Purpose: A simple 2D Polygon class
57 //------------------------------------------------------------------------
58 class Polygon2D {
59  void addPoint(const Vector2f &ref, const Common::String &x, const Common::String &y, Vector2f &min, Vector2f &max);
60 
61 public:
62  // A list of all points
64 
65  // A list of all edges
67 
68  Polygon2D() {}
69  Polygon2D(rapidxml::xml_node<char> *node, Rect &bounds) {
70  load(node, bounds);
71  }
72 
73  // Returns the approximate axis aligned bounding box of the polygon
74  void load(rapidxml::xml_node<char> *node, Rect &bounds);
75 
76  void setEdge();
77 
78  Vector2f center() const;
79  void offset(const float &x, const float &y);
80  void offset(const Vector2f &v) {
81  offset(v.x, v.y);
82  }
83 
84  // Check if Polygon2D A is going to collide with Polygon2D B for the given velocity
85  // PolyA is this polygon
86  PolygonCollisionResult collide(const Polygon2D &polyB) const;
87 
88  // Code for collision with a rectangle
89  PolygonCollisionResult collide(const Rect &rect) const;
90 
91  // Find if a point is inside this polygon
92  bool contains(const float &x, const float &y);
93 
94  // Calculate the projection of a polygon on an axis and returns it as a [min, max] interval
95  void project(const Vector2f &axis, float &min, float &max) const;
96 
97  void draw(const int &xOffset = 0, const int &yOffset = 0,
98  const uint8 &r = 0, const uint8 &g = 0, const uint8 &b = 0.0f, const uint8 &a = 255);
99 };
100 
101 } // End of namespace Crab
102 
103 #endif // CRAB_POLYGON_H
Definition: Polygon.h:58
Definition: str.h:59
Definition: Rectangle.h:42
Definition: array.h:52
Definition: Polygon.h:42
Definition: moveeffect.h:37