ScummVM API documentation
sound.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef BBVS_SOUND_H
23#define BBVS_SOUND_H
24
25#include "audio/mixer.h"
26#include "common/array.h"
27
28namespace Audio {
29class RewindableAudioStream;
30}
31
32namespace Bbvs {
33
34class Sound {
35public:
36 Sound();
37 ~Sound();
38 void load(const Common::Path &filename);
39 void play(bool loop);
40 void stop();
41 bool isPlaying();
42protected:
44 Audio::SoundHandle _handle;
45 // Keep the filename for debugging purposes
46 Common::Path _filename;
47};
48
49class SoundMan {
50public:
51 ~SoundMan();
52 void loadSound(const Common::Path &fileName);
53 void playSound(uint index, bool loop = false);
54 void stopSound(uint index);
55 bool isSoundPlaying(uint index);
56 bool isAnySoundPlaying(uint *indices, uint count);
57 void unloadSounds();
58 void stopAllSounds();
59protected:
61};
62
63} // End of namespace Bbvs
64
65#endif // BBVS_SOUND_H
Definition: audiostream.h:109
Definition: mixer.h:49
Definition: sound.h:34
Definition: sound.h:49
Definition: array.h:52
Definition: path.h:52
Definition: system.h:39