ScummVM API documentation
audio.h
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20  */
21 
22 #ifndef TWP_AUDIO_H
23 #define TWP_AUDIO_H
24 
25 #include "common/str.h"
26 #include "common/array.h"
27 #include "common/stream.h"
28 #include "audio/mixer.h"
29 #include "twp/ggpack.h"
30 
31 namespace Audio {
32 
33 class SeekableAudioStream;
34 }
35 
36 namespace Twp {
37 
38 enum {
39  NUM_AUDIO_SLOTS = 32
40 };
41 
42 class AudioChannel;
43 class SoundDefinition;
44 
45 class SoundDefinition;
47 public:
48  void open(Common::SharedPtr<SoundDefinition> sndDef);
49 
50  virtual uint32 read(void *dataPtr, uint32 dataSize) override;
51  virtual bool eos() const override;
52 
53  virtual int64 pos() const override;
54  virtual int64 size() const override;
55  virtual bool seek(int64 offset, int whence = SEEK_SET) override;
56 
57 private:
58  MemStream _stream;
59 };
60 
62 public:
63  friend class SoundStream;
64 
65 public:
66  SoundDefinition(const Common::String &name);
67 
68  void load();
69  int getId() const { return _id; }
70  Common::String getName() const { return _name; }
71 
72 private:
73  int _id; // identifier for this sound
74  Common::String _name; // name of the sound to load
75  Common::Array<byte> _buffer; // buffer containing the sound data
76  bool _loaded = false; // indicates whether or not the sound buffer has been loaded
77 };
78 
79 struct AudioSlot {
80  Audio::SoundHandle handle; // handle returned when this sound has been played
81  Common::SharedPtr<SoundDefinition> sndDef; // sound definition associated to this slot
82  SoundStream stream; // audio stream
83  bool busy = false; // is sound active
84  float volume = 1.f; // actual volume for this slot
85  float fadeInTimeMs = 0.f; // fade-in time in milliseconds
86  float fadeOutTimeMs = 0.f; // fade-out time in milliseconds
87  int total = 0; // duration of the sound in milliseconds
88  int id = 0; // unique sound ID
89  int objId = 0; // object ID or 0 if none
90  int loopTimes = 0; // specified number of times to loop
91  Audio::Mixer::SoundType soundType = Audio::Mixer::kPlainSoundType; // sound type: plain, music, sfx, speech
92 };
93 
94 class AudioSystem {
95 public:
96  int play(Common::SharedPtr<SoundDefinition> sndDef, Audio::Mixer::SoundType cat, int loopTimes = 0, float fadeInTimeMs = 0.f, float volume = 1.f, int objId = 0);
97 
98  bool playing(int id) const;
99  bool playing(Common::SharedPtr<SoundDefinition> soundDef) const;
100 
101  void fadeOut(int id, float fadeTime);
102  void stop(int id);
103 
104  void setMasterVolume(float vol);
105  float getMasterVolume() const;
106  void setVolume(int id, float vol);
107 
108  int getElapsed(int id) const;
109  int getDuration(int id) const;
110 
111  void update(float elapsed);
112 
114  AudioSlot _slots[NUM_AUDIO_SLOTS];
115  Common::SharedPtr<SoundDefinition> _soundHover; // not used yet, should be used in the GUI
116 
117 private:
118  void updateVolume(AudioSlot *slot);
119  AudioSlot *getFreeSlot();
120 
121 private:
122  float _masterVolume = 1.f;
123 };
124 
125 } // End of namespace Twp
126 
127 #endif // TWP_H
Definition: str.h:59
Definition: ggpack.h:42
Definition: stream.h:745
Definition: audio.h:61
Definition: mixer.h:49
SoundType
Definition: mixer.h:62
Definition: audio.h:46
Definition: audio.h:94
Definition: ptr.h:159
Definition: audio.h:79
Definition: system.h:37
Definition: mixer.h:63
Definition: achievements_tables.h:27