ScummVM API documentation
log_file.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22//=============================================================================
23//
24// LogFile, the IOutputHandler implementation that writes to file.
25//
26// When created LogFile may open file right away or delay doing this.
27// In the latter case it will buffer output up to certain size limit.
28// When told to open the file, it will first flush its buffer. This allows to
29// log events even before the log path is decided (for example, before or
30// during reading configuration and/or parsing command line).
31//
32//=============================================================================
33
34#ifndef AGS_ENGINE_DEBUGGING_LOG_FILE_H
35#define AGS_ENGINE_DEBUGGING_LOG_FILE_H
36
37#include "common/std/memory.h"
38#include "ags/shared/debugging/output_handler.h"
39
40namespace AGS3 {
41namespace AGS {
42
43namespace Shared {
44class Stream;
45}
46
47namespace Engine {
48
49using Shared::DebugMessage;
50using Shared::Stream;
51using Shared::String;
52
54public:
55 enum OpenMode {
56 kLogFile_Overwrite,
57 kLogFile_OverwriteAtFirstMessage,
58 kLogFile_Append
59 };
60
61public:
62 LogFile();
63
64 void PrintMessage(const Shared::DebugMessage &msg) override;
65
66 // Open file using given file path, optionally appending if one exists
67 //
68 // TODO: filepath parameter here may be actually used as a pattern
69 // or prefix, while the actual filename could be made by combining
70 // this prefix with current date, game name, and similar additional
71 // useful information. Whether this is to be determined here or on
72 // high-level side remains a question.
73 //
74 bool OpenFile(const String &file_path, OpenMode open_mode = kLogFile_Overwrite);
75 // Close file
76 void CloseFile();
77
78private:
80 String _filePath;
81 OpenMode _openMode;
82};
83
84} // namespace Engine
85} // namespace AGS
86} // namespace AGS3
87
88#endif
Definition: log_file.h:53
Definition: output_handler.h:55
Definition: string.h:60
Definition: ptr.h:572
Definition: engine.h:149
Definition: output_handler.h:39