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qd_rnd.h
1 /* ScummVM - Graphic Adventure Engine
2  *
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4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
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8  * it under the terms of the GNU General Public License as published by
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10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef QDENGINE_QDCORE_QD_RND_H
23 #define QDENGINE_QDCORE_QD_RND_H
24 
25 #include "qdengine/qdengine.h"
26 
27 namespace QDEngine {
28 
30 inline uint32 qd_rnd(uint32 m) {
31  if (!m)
32  return 0;
33 
34  return g_engine->getRandomNumber(m - 1);
35 }
37 inline float qd_frnd(float x) {
38  return (float)(qd_rnd(0x7fff) * 2 - 0x7fff) * x / (float)0x7fff;
39 }
41 inline float qd_fabs_rnd(float x) {
42  return (float)qd_rnd(0x7fff) * x / (float)0x7fff;
43 }
44 
45 inline void qd_rnd_init(int seed = 83) {
46  g_engine->setSeed(seed);
47 }
48 
49 
50 } // namespace QDEngine
51 
52 #endif // QDENGINE_QDCORE_QD_RND_H
float qd_frnd(float x)
Возвращает случайное значение в интервале [-x, x].
Definition: qd_rnd.h:37
Базовый класс для игровых ресурсов.
Definition: console.h:28
float qd_fabs_rnd(float x)
Возвращает случайное значение в интервале [0, x].
Definition: qd_rnd.h:41
uint32 qd_rnd(uint32 m)
Возвращает случайное значение в интервале [0, m-1].
Definition: qd_rnd.h:30
uint32 getRandomNumber(uint maxNum=0x7fffffff)
Definition: bagel.h:76