bound() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
current_state_index() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
current_state_name() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
direction_angle() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
has_state(const char *state_name) const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
hit_test(const mgVect2i &pos) const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
is_state_active(const char *state_name) const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
is_state_waiting_activation(const char *state_name) const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
is_visible() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
move(const mgVect3f &target_position, bool disable_target_change=false)=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
name() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
R() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
screen_R() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
screen_rotation() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
screen_scale() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
screen_size() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
set_direction_angle(float direction)=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
set_R(const mgVect3f &r)=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
set_screen_rotation(float angle, float speed)=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
set_screen_scale(const mgVect2f &scale, const mgVect2f &speed)=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
set_shadow(int shadow_color, int shadow_alpha)=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
set_state(const char *state_name)=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
set_state(int state_index)=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
shadow_alpha() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
shadow_color() const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
state_index(const char *state_name) const =0 | QDEngine::qdMinigameObjectInterface | pure virtual |
update_screen_R()=0 | QDEngine::qdMinigameObjectInterface | pure virtual |
~qdMinigameObjectInterface() (defined in QDEngine::qdMinigameObjectInterface) | QDEngine::qdMinigameObjectInterface | inlinevirtual |