ScummVM API documentation
dialog.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef AGS_ENGINE_AC_DIALOG_H
23#define AGS_ENGINE_AC_DIALOG_H
24
25#include "common/std/vector.h"
26#include "ags/shared/ac/dialog_topic.h"
27#include "ags/engine/ac/dynobj/script_dialog.h"
28
29namespace AGS3 {
30
31int Dialog_GetID(ScriptDialog *sd);
32int Dialog_GetOptionCount(ScriptDialog *sd);
33int Dialog_GetShowTextParser(ScriptDialog *sd);
34const char *Dialog_GetOptionText(ScriptDialog *sd, int option);
35int Dialog_DisplayOptions(ScriptDialog *sd, int sayChosenOption);
36int Dialog_GetOptionState(ScriptDialog *sd, int option);
37int Dialog_HasOptionBeenChosen(ScriptDialog *sd, int option);
38void Dialog_SetOptionState(ScriptDialog *sd, int option, int newState);
39void Dialog_Start(ScriptDialog *sd);
40
41void do_conversation(int dlgnum);
42int show_dialog_options(int dlgnum, int sayChosenOption, bool runGameLoopsInBackground);
43
44} // namespace AGS3
45
46#endif