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dialog.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef AGS_ENGINE_AC_DIALOG_H
23 #define AGS_ENGINE_AC_DIALOG_H
24 
25 #include "common/std/vector.h"
26 #include "ags/shared/ac/dialog_topic.h"
27 #include "ags/engine/ac/dynobj/script_dialog.h"
28 
29 namespace AGS3 {
30 
31 int Dialog_GetID(ScriptDialog *sd);
32 int Dialog_GetOptionCount(ScriptDialog *sd);
33 int Dialog_GetShowTextParser(ScriptDialog *sd);
34 const char *Dialog_GetOptionText(ScriptDialog *sd, int option);
35 int Dialog_DisplayOptions(ScriptDialog *sd, int sayChosenOption);
36 int Dialog_GetOptionState(ScriptDialog *sd, int option);
37 int Dialog_HasOptionBeenChosen(ScriptDialog *sd, int option);
38 void Dialog_SetOptionState(ScriptDialog *sd, int option, int newState);
39 void Dialog_Start(ScriptDialog *sd);
40 
41 void do_conversation(int dlgnum);
42 int show_dialog_options(int dlgnum, int sayChosenOption, bool runGameLoopsInBackground);
43 
44 } // namespace AGS3
45 
46 #endif
Definition: ags.h:40