ScummVM API documentation
Buried::PlayStingers Member List

This is the complete list of members for Buried::PlayStingers, including all inherited members.

_frameCycleCount (defined in Buried::SceneBase)Buried::SceneBase
_staticData (defined in Buried::SceneBase)Buried::SceneBase
_vm (defined in Buried::SceneBase)Buried::SceneBaseprotected
draggingItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
droppedItem(Window *viewWindow, int itemID, const Common::Point &pointLocation, int itemFlags) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
gdiPaint(Window *viewWindow) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
locateAttempted(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
mouseDown(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
mouseMove(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
mouseUp(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
movieCallback(Window *viewWindow, VideoWindow *movie, int animationID, int status) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
onCharacter(Window *viewWindow, const Common::KeyState &character) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
paint(Window *viewWindow, Graphics::Surface *preBuffer) (defined in Buried::SceneBase)Buried::SceneBasevirtual
PlayStingers(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation, int stingerVolume, byte &lastStingerFlag, byte &effectIDFlag, int firstStingerFileID, int lastStingerFileID) (defined in Buried::PlayStingers)Buried::PlayStingers
postEnterRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::PlayStingers)Buried::PlayStingersvirtual
postExitRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
preDestructor() (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
preEnterRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
preExitRoom(Window *viewWindow, const Location &priorLocation) (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual
SceneBase(BuriedEngine *vm, Window *viewWindow, const LocationStaticData &sceneStaticData, const Location &priorLocation) (defined in Buried::SceneBase)Buried::SceneBase
specifyCursor(Window *viewWindow, const Common::Point &pointLocation) (defined in Buried::SceneBase)Buried::SceneBasevirtual
timerCallback(Window *viewWindow) (defined in Buried::SceneBase)Buried::SceneBasevirtual
~SceneBase() (defined in Buried::SceneBase)Buried::SceneBaseinlinevirtual