This is the complete list of members for cGameEnemy_Worm, including all inherited members.
AddCollideScript(eGameCollideScriptType aType, const tString &asFunc, const tString &asEntity) (defined in iGameEntity) | iGameEntity | |
AddDoorBreakCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
AddPatrolNode(const tString &asNode, float afTime, const tString &asAnimation) (defined in iGameEnemy) | iGameEnemy | |
AddScript(eGameEntityScriptType aType, const tString &asFunc) (defined in iGameEntity) | iGameEntity | |
AddState(iGameEnemyState *apState) (defined in iGameEnemy) | iGameEnemy | |
AddVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
AddWaitTimeCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
Break() (defined in iGameEntity) | iGameEntity | inline |
BreakAction() (defined in iGameEntity) | iGameEntity | inlinevirtual |
CanSeePlayer() (defined in iGameEnemy) | iGameEnemy | |
cGameEnemy_Worm(cInit *apInit, const tString &asName, TiXmlElement *apGameElem) (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
ChangeState(int alId) (defined in iGameEnemy) | iGameEnemy | |
CheckForDoor() (defined in iGameEnemy) | iGameEnemy | |
CheckForTeamMate(float afMaxDist, bool abCheckIfFighting) (defined in iGameEnemy) | iGameEnemy | |
ClearPatrolNodes() (defined in iGameEnemy) | iGameEnemy | |
CreateSaveData() (defined in iGameEnemy) | iGameEnemy | virtual |
CreateVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
CurrentPatrolNode() (defined in iGameEnemy) | iGameEnemy | inline |
Damage(float afDamage, int alStrength) (defined in iGameEntity) | iGameEntity | |
DestroyBillboard(cBillboard *apBillboard) (defined in iGameEntity) | iGameEntity | |
DestroyLight(iLight3D *apLight) (defined in iGameEntity) | iGameEntity | |
DestroyParticleSystem(cParticleSystem3D *apPS) (defined in iGameEntity) | iGameEntity | |
ExtraPostSceneDraw() (defined in cGameEnemy_Worm) | cGameEnemy_Worm | virtual |
GetAttackMusic() (defined in iGameEnemy) | iGameEnemy | inline |
GetAttackMusicPrio() (defined in iGameEnemy) | iGameEnemy | inline |
GetAttackShape() (defined in cGameEnemy_Worm) | cGameEnemy_Worm | inline |
GetBody(int alNum) (defined in iGameEntity) | iGameEntity | inline |
GetBodyNum() (defined in iGameEntity) | iGameEntity | inline |
GetBreakMe() (defined in iGameEntity) | iGameEntity | inline |
GetCallbackScript(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | inline |
GetCloseMusic() (defined in iGameEnemy) | iGameEnemy | inline |
GetCloseMusicPrio() (defined in iGameEnemy) | iGameEnemy | inline |
GetCloseMusicStartDist() (defined in iGameEnemy) | iGameEnemy | inline |
GetCloseMusicStopDist() (defined in iGameEnemy) | iGameEnemy | inline |
GetCurrentAnimation() (defined in iGameEnemy) | iGameEnemy | inline |
GetCurrentPatrolNode() (defined in iGameEnemy) | iGameEnemy | inline |
GetCurrentStateId() (defined in iGameEnemy) | iGameEnemy | inline |
GetDescription() (defined in iGameEntity) | iGameEntity | inline |
GetDestroyMe() (defined in iGameEntity) | iGameEntity | inline |
GetDoorBreakCount() (defined in iGameEnemy) | iGameEnemy | inline |
GetDoorChecker() (defined in iGameEnemy) | iGameEnemy | inline |
GetEnemyType() (defined in iGameEnemy) | iGameEnemy | inline |
GetFileName() (defined in iGameEntity) | iGameEntity | inline |
GetGameName() (defined in iGameEntity) | iGameEntity | inline |
GetGroundFinder() (defined in iGameEnemy) | iGameEnemy | inline |
GetHasBeenExamined() (defined in iGameEntity) | iGameEntity | inline |
GetHasInteraction() (defined in iGameEntity) | iGameEntity | inline |
GetHealth() (defined in iGameEntity) | iGameEntity | inline |
GetHitPS() (defined in iGameEnemy) | iGameEnemy | inline |
GetJoint(int alNum) (defined in iGameEntity) | iGameEntity | inline |
GetJointNum() (defined in iGameEntity) | iGameEntity | inline |
GetLastPlayerPos() (defined in iGameEnemy) | iGameEnemy | inline |
GetLight(int alX) (defined in iGameEntity) | iGameEntity | inline |
GetLightNum() (defined in iGameEntity) | iGameEntity | inline |
GetMaxExamineDist() (defined in iGameEntity) | iGameEntity | inline |
GetMaxInteractDist() (defined in iGameEntity) | iGameEntity | inline |
GetMeshEntity() (defined in iGameEntity) | iGameEntity | inline |
GetModelOffsetAngles() (defined in iGameEnemy) | iGameEnemy | inline |
GetMover() (defined in iGameEnemy) | iGameEnemy | inline |
GetName() (defined in iGameEntity) | iGameEntity | inline |
GetOnAttackCallback() (defined in iGameEnemy) | iGameEnemy | inline |
GetOnLoadTransform() (defined in iGameEntity) | iGameEntity | inline |
GetPatrolNode(int alIdx) (defined in iGameEnemy) | iGameEnemy | inline |
GetPatrolNodeNum() (defined in iGameEnemy) | iGameEnemy | inline |
GetPauseControllers() (defined in iGameEntity) | iGameEntity | inline |
GetPauseGravity() (defined in iGameEntity) | iGameEntity | inline |
GetPickCrossHairState(iPhysicsBody *apBody) (defined in iGameEntity) | iGameEntity | virtual |
GetPickedDistance() (defined in iGameEntity) | iGameEntity | virtual |
GetPosition() (defined in iGameEnemy) | iGameEnemy | |
GetSaveData() (defined in iGameEntity) | iGameEntity | inline |
GetScriptCommand(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | protected |
GetShowDescritionOnce() (defined in iGameEntity) | iGameEntity | inline |
GetState(int alId) (defined in iGameEnemy) | iGameEnemy | |
GetSubType() (defined in iGameEntity) | iGameEntity | inline |
GetTempFloat() (defined in iGameEnemy) | iGameEnemy | inline |
GetTempPosition() (defined in iGameEnemy) | iGameEnemy | inline |
GetToughness() (defined in iGameEntity) | iGameEntity | inline |
GetTriggerTypes() (defined in iGameEnemy) | iGameEnemy | inline |
GetTriggerUpdateCount() (defined in iGameEnemy) | iGameEnemy | inline |
GetTriggerUpdateRate() (defined in iGameEnemy) | iGameEnemy | inline |
GetType() (defined in iGameEntity) | iGameEntity | inline |
GetUsesTriggers() (defined in iGameEnemy) | iGameEnemy | inline |
GetVar(const tString &asName) (defined in iGameEntity) | iGameEntity | |
GetWaitTime() (defined in iGameEnemy) | iGameEnemy | inline |
GetWaitTimeCount() (defined in iGameEnemy) | iGameEnemy | inline |
HandleSoundTrigger(cGameTrigger *apTrigger) (defined in iGameEnemy) | iGameEnemy | protected |
HandleTrigger(cGameTrigger *apTrigger) (defined in iGameEnemy) | iGameEnemy | |
iGameEnemy(cInit *apInit, const tString &asName, TiXmlElement *apGameElem) (defined in iGameEnemy) | iGameEnemy | |
iGameEntity(cInit *apInit, const tString &asName) (defined in iGameEntity) | iGameEntity | |
IncCurrentPatrolNode() (defined in iGameEnemy) | iGameEnemy | inline |
IsActive() (defined in iGameEntity) | iGameEntity | inline |
IsAttracted() (defined in iGameEnemy) | iGameEnemy | inline |
IsFighting() (defined in cGameEnemy_Worm) | cGameEnemy_Worm | virtual |
IsLoading() (defined in iGameEnemy) | iGameEnemy | inline |
IsSaved() (defined in iGameEntity) | iGameEntity | inlinevirtual |
LineOfSight(const cVector3f &avPos, const cVector3f &avSize) (defined in iGameEnemy) | iGameEnemy | protected |
LoadBaseProperties(TiXmlElement *apGameElem) (defined in iGameEnemy) | iGameEnemy | |
LoadFromSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEnemy) | iGameEnemy | virtual |
m_mapCollideCallbacks (defined in iGameEntity) | iGameEntity | protected |
m_mapVars (defined in iGameEntity) | iGameEntity | protected |
m_mtxGoalPose (defined in iGameEnemy) | iGameEnemy | protected |
m_mtxModelOffset (defined in iGameEnemy) | iGameEnemy | protected |
m_mtxOnLoadTransform (defined in iGameEntity) | iGameEntity | protected |
m_mtxStartPose (defined in iGameEnemy) | iGameEnemy | protected |
mbActive (defined in iGameEntity) | iGameEntity | protected |
mbAlignToGroundNormal (defined in iGameEnemy) | iGameEnemy | protected |
mbAnimationIsSpeedDependant (defined in iGameEnemy) | iGameEnemy | protected |
mbAttachMeshToBody (defined in iGameEnemy) | iGameEnemy | protected |
mbBreakMe (defined in iGameEntity) | iGameEntity | protected |
mbCanSeePlayer (defined in iGameEnemy) | iGameEnemy | protected |
mbDestroyMe (defined in iGameEntity) | iGameEntity | protected |
mbDisappear (defined in iGameEnemy) | iGameEnemy | protected |
mbDisappearActive (defined in iGameEnemy) | iGameEnemy | protected |
mbDisappearFreezesRagdoll (defined in iGameEnemy) | iGameEnemy | protected |
mbHasBeenActivated (defined in iGameEnemy) | iGameEnemy | protected |
mbHasBeenExamined (defined in iGameEntity) | iGameEntity | protected |
mbHasDisappeared (defined in iGameEnemy) | iGameEnemy | protected |
mbHasInteraction (defined in iGameEntity) | iGameEntity | protected |
mbIsAttracted (defined in iGameEnemy) | iGameEnemy | protected |
mbIsSaved (defined in iGameEntity) | iGameEntity | protected |
mbLoading (defined in iGameEnemy) | iGameEnemy | protected |
mbOverideMoveState (defined in iGameEnemy) | iGameEnemy | protected |
mbPauseControllers (defined in iGameEntity) | iGameEntity | protected |
mbPauseGravity (defined in iGameEntity) | iGameEntity | protected |
mbRemoveAttackerOnDisable (defined in iGameEnemy) | iGameEnemy | protected |
mbSaveLights (defined in iGameEntity) | iGameEntity | protected |
mbSetFeetAtGroundOnStart (defined in iGameEnemy) | iGameEnemy | protected |
mbShowDebug (defined in iGameEnemy) | iGameEnemy | protected |
mbShowDescritionOnce (defined in iGameEntity) | iGameEntity | protected |
mbTransActive (defined in iGameEntity) | iGameEntity | protected |
mbTransShadow (defined in iGameEntity) | iGameEntity | protected |
mbUpdatingCollisionCallbacks (defined in iGameEntity) | iGameEntity | protected |
mbUsesTriggers (defined in iGameEnemy) | iGameEnemy | protected |
mDoorCheck (defined in iGameEnemy) | iGameEnemy | protected |
mfAcceleration (defined in iGameEnemy) | iGameEnemy | protected |
mfAngleDistTurnMul (defined in iGameEnemy) | iGameEnemy | protected |
mfAnimationSpeedMul (defined in iGameEnemy) | iGameEnemy | protected |
mfAttackDamage (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfAttackHitSoundInterval (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfAttackInterval (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfAttackMaxImpulse (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfAttackMaxMass (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfAttackMinImpulse (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfAttackMinMass (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfBodyMass (defined in iGameEnemy) | iGameEnemy | protected |
mfBreakAngleMul (defined in iGameEnemy) | iGameEnemy | protected |
mfCalcPlayerHiddenPosCount (defined in iGameEnemy) | iGameEnemy | protected |
mfCanSeePlayerCount (defined in iGameEnemy) | iGameEnemy | protected |
mfCheckForPlayerCount (defined in iGameEnemy) | iGameEnemy | protected |
mfCheckForPlayerRate (defined in iGameEnemy) | iGameEnemy | protected |
mfCloseMusicStartDist (defined in iGameEnemy) | iGameEnemy | protected |
mfCloseMusicStopDist (defined in iGameEnemy) | iGameEnemy | protected |
mfDamageSoundTimer (defined in iGameEnemy) | iGameEnemy | protected |
mfDeacceleration (defined in iGameEnemy) | iGameEnemy | protected |
mfDisappearMaxTime (defined in iGameEnemy) | iGameEnemy | protected |
mfDisappearMinDistance (defined in iGameEnemy) | iGameEnemy | protected |
mfDisappearMinTime (defined in iGameEnemy) | iGameEnemy | protected |
mfDisappearTime (defined in iGameEnemy) | iGameEnemy | protected |
mfDoorBreakCount (defined in iGameEnemy) | iGameEnemy | protected |
mfFOV (defined in iGameEnemy) | iGameEnemy | protected |
mfFOVXMul (defined in iGameEnemy) | iGameEnemy | protected |
mfHealth (defined in iGameEntity) | iGameEntity | protected |
mfHuntForLostPlayerTime (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfHuntFOV (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfHuntMinHearVolume (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfHuntMinSeeChance (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfHuntSoundMaxInteraval (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfHuntSoundMinInteraval (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfHuntSpeed (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfIdleFOV (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfIdleMaxWaitLength (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfIdleMinHearVolume (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfIdleMinSeeChance (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfIdleMinWaitLength (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mfIdleToMoveLimit (defined in iGameEnemy) | iGameEnemy | protected |
mFindGround (defined in iGameEnemy) | iGameEnemy | protected |
mfMaxBackwardSpeed (defined in iGameEnemy) | iGameEnemy | protected |
mfMaxExamineDist (defined in iGameEntity) | iGameEntity | protected |
mfMaxForwardSpeed (defined in iGameEnemy) | iGameEnemy | protected |
mfMaxHealth (defined in iGameEnemy) | iGameEnemy | protected |
mfMaxInteractDist (defined in iGameEntity) | iGameEntity | protected |
mfMaxPushMass (defined in iGameEnemy) | iGameEnemy | protected |
mfMaxSeeDist (defined in iGameEnemy) | iGameEnemy | protected |
mfMaxTurnSpeed (defined in iGameEnemy) | iGameEnemy | protected |
mfMinAttackDist (defined in iGameEnemy) | iGameEnemy | protected |
mfMinBreakAngle (defined in iGameEnemy) | iGameEnemy | protected |
mfMinStunImpulse (defined in iGameEnemy) | iGameEnemy | protected |
mfMinStunSpeed (defined in iGameEnemy) | iGameEnemy | protected |
mfMoveAnimSpeedMul (defined in iGameEnemy) | iGameEnemy | protected |
mfMoveToLideLimit (defined in iGameEnemy) | iGameEnemy | protected |
mfObjectCollideStun (defined in iGameEnemy) | iGameEnemy | protected |
mfPoseCount (defined in iGameEnemy) | iGameEnemy | protected |
mfPushForce (defined in iGameEnemy) | iGameEnemy | protected |
mfRunToWalkSpeed (defined in iGameEnemy) | iGameEnemy | protected |
mfSkipSoundTriggerCount (defined in iGameEnemy) | iGameEnemy | protected |
mfSpeedMoveAnimMul (defined in iGameEnemy) | iGameEnemy | protected |
mfStoppedToWalkSpeed (defined in iGameEnemy) | iGameEnemy | protected |
mfStunDamageMul (defined in iGameEnemy) | iGameEnemy | protected |
mfTempFloat (defined in iGameEnemy) | iGameEnemy | protected |
mfTriggerUpdateCount (defined in iGameEnemy) | iGameEnemy | protected |
mfTriggerUpdateRate (defined in iGameEnemy) | iGameEnemy | protected |
mfTurnSpeedMoveAnimMul (defined in iGameEnemy) | iGameEnemy | protected |
mfWaitTime (defined in iGameEnemy) | iGameEnemy | protected |
mfWaitTimeCount (defined in iGameEnemy) | iGameEnemy | protected |
mfWalkToRunSpeed (defined in iGameEnemy) | iGameEnemy | protected |
mfWalkToStoppedSpeed (defined in iGameEnemy) | iGameEnemy | protected |
mlAttackMusicPrio (defined in iGameEnemy) | iGameEnemy | protected |
mlAttackStrength (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mlCloseMusicPrio (defined in iGameEnemy) | iGameEnemy | protected |
mlCurrentPatrolNode (defined in iGameEnemy) | iGameEnemy | protected |
mlCurrentState (defined in iGameEnemy) | iGameEnemy | protected |
mlMaxPlayerInLOSCount (defined in iGameEnemy) | iGameEnemy | protected |
mlPlayerInLOSCount (defined in iGameEnemy) | iGameEnemy | protected |
mlToughness (defined in iGameEntity) | iGameEntity | protected |
mMoveState (defined in iGameEnemy) | iGameEnemy | protected |
MoveToPos(const cVector3f &avFeetPos) (defined in cGameEnemy_Worm) | cGameEnemy_Worm | virtual |
mpAStarAir (defined in iGameEnemy) | iGameEnemy | protected |
mpAStarGround (defined in iGameEnemy) | iGameEnemy | protected |
mpCharBody (defined in iGameEntity) | iGameEntity | protected |
mpCurrentAnimation (defined in iGameEnemy) | iGameEnemy | protected |
mpInit (defined in iGameEntity) | iGameEntity | protected |
mpMeshEntity (defined in iGameEntity) | iGameEntity | protected |
mpMover (defined in iGameEnemy) | iGameEnemy | protected |
mpMoveSound (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mpNodeContainerAir (defined in iGameEnemy) | iGameEnemy | protected |
mpNodeContainerGround (defined in iGameEnemy) | iGameEnemy | protected |
mpSaveData (defined in iGameEntity) | iGameEntity | protected |
mRayCallback (defined in iGameEnemy) | iGameEnemy | protected |
msAttackHitSound (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
msAttackMusic (defined in iGameEnemy) | iGameEnemy | protected |
msBackwardAnim (defined in iGameEnemy) | iGameEnemy | protected |
msCloseMusic (defined in iGameEnemy) | iGameEnemy | protected |
msDescription (defined in iGameEntity) | iGameEntity | protected |
msDisappearPS (defined in iGameEnemy) | iGameEnemy | protected |
msDisappearSound (defined in iGameEnemy) | iGameEnemy | protected |
msEnemyType (defined in iGameEnemy) | iGameEnemy | protected |
msFileName (defined in iGameEntity) | iGameEntity | protected |
msGameName (defined in iGameEntity) | iGameEntity | protected |
msGroundNodeType (defined in iGameEnemy) | iGameEnemy | protected |
msHitPS (defined in iGameEnemy) | iGameEnemy | protected |
msHuntSound (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
msIdleFoundPlayerSound (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
msMoveSound (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
msName (defined in iGameEntity) | iGameEntity | protected |
msOnAttackCallback (defined in iGameEnemy) | iGameEnemy | protected |
msOnDeathCallback (defined in iGameEnemy) | iGameEnemy | protected |
msRunAnim (defined in iGameEnemy) | iGameEnemy | protected |
msStoppedAnim (defined in iGameEnemy) | iGameEnemy | protected |
msSubType (defined in iGameEntity) | iGameEntity | protected |
msWalkAnim (defined in iGameEnemy) | iGameEnemy | protected |
mTriggerTypes (defined in iGameEnemy) | iGameEnemy | protected |
mType (defined in iGameEntity) | iGameEntity | protected |
mvAttackDamageSize (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
mvBeams (defined in iGameEntity) | iGameEntity | protected |
mvBillboards (defined in iGameEntity) | iGameEntity | protected |
mvBodies (defined in iGameEntity) | iGameEntity | protected |
mvBodySize (defined in iGameEnemy) | iGameEnemy | protected |
mvCallbackScripts (defined in iGameEntity) | iGameEntity | protected |
mvJoints (defined in iGameEntity) | iGameEntity | protected |
mvLastImpulse (defined in iGameEntity) | iGameEntity | protected |
mvLastPlayerPos (defined in iGameEnemy) | iGameEnemy | protected |
mvLights (defined in iGameEntity) | iGameEntity | protected |
mvModelOffsetAngles (defined in iGameEnemy) | iGameEnemy | protected |
mvNormalMaterials (defined in iGameEntity) | iGameEntity | protected |
mvParticleSystems (defined in iGameEntity) | iGameEntity | protected |
mvPatrolNodes (defined in iGameEnemy) | iGameEnemy | protected |
mvPreloadedBreakMeshes (defined in iGameEntity) | iGameEntity | protected |
mvPreloadSounds (defined in iGameEnemy) | iGameEnemy | protected |
mvRayEndPoses (defined in iGameEnemy) | iGameEnemy | protected |
mvRayStartPoses (defined in iGameEnemy) | iGameEnemy | protected |
mvSoundEntities (defined in iGameEntity) | iGameEntity | protected |
mvStates (defined in iGameEnemy) | iGameEnemy | protected |
mvTempPosition (defined in iGameEnemy) | iGameEnemy | protected |
mvTransMaterials (defined in iGameEntity) | iGameEntity | protected |
OnDamage(float afX) (defined in iGameEnemy) | iGameEnemy | virtual |
OnDeath(float afX) (defined in iGameEnemy) | iGameEnemy | virtual |
OnDraw() (defined in iGameEnemy) | iGameEnemy | virtual |
OnFlashlight(const cVector3f &avPos) (defined in iGameEnemy) | iGameEnemy | |
OnLoad() (defined in cGameEnemy_Worm) | cGameEnemy_Worm | virtual |
OnPlayerExamine() (defined in iGameEntity) | iGameEntity | virtual |
OnPlayerGravityCollide(iCharacterBody *apCharBody, cCollideData *apCollideData) (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnPlayerInteract() (defined in iGameEnemy) | iGameEnemy | virtual |
OnPlayerPick() (defined in iGameEnemy) | iGameEnemy | virtual |
OnPostLoadScripts() (defined in iGameEnemy) | iGameEnemy | virtual |
OnPostSceneDraw() (defined in iGameEnemy) | iGameEnemy | virtual |
OnSetActive(bool abX) (defined in iGameEnemy) | iGameEnemy | virtual |
OnUpdate(float afTimeStep) (defined in cGameEnemy_Worm) | cGameEnemy_Worm | virtual |
OnUseItem(cInventoryItem *apItem) (defined in iGameEntity) | iGameEntity | inlinevirtual |
OnWorldExit() (defined in iGameEnemy) | iGameEnemy | virtual |
OnWorldLoad() (defined in iGameEnemy) | iGameEnemy | virtual |
PlayAnim(const tString &asName, bool abLoop, float afFadeTime, bool abDependsOnSpeed=false, float afSpeedMul=1.0f, bool abSyncWithPrevFrame=false, bool abOverideMoveState=true) (defined in iGameEnemy) | iGameEnemy | |
PlayerExamine() (defined in iGameEntity) | iGameEntity | |
PlayerInteract() (defined in iGameEntity) | iGameEntity | |
PlayerPick() (defined in iGameEntity) | iGameEntity | |
PlaySound(const tString &asName) (defined in iGameEnemy) | iGameEnemy | |
PreloadModel(const tString &asFile) (defined in iGameEntity) | iGameEntity | protected |
RemoveCollideScript(eGameCollideScriptType aType, const tString &asFunc) (defined in iGameEntity) | iGameEntity | |
RemoveCollideScriptWithChildEntity(iGameEntity *apEntity) (defined in iGameEntity) | iGameEntity | |
RemoveScript(eGameEntityScriptType aType) (defined in iGameEntity) | iGameEntity | |
SaveToSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEnemy) | iGameEnemy | virtual |
SetActive(bool abX) (defined in iGameEntity) | iGameEntity | |
SetAttracted(bool abX) (defined in iGameEnemy) | iGameEnemy | inline |
SetBeams(Common::Array< cBeam *> &avBeams) (defined in iGameEntity) | iGameEntity | inline |
SetBillboards(Common::Array< cBillboard *> &avBillboards) (defined in iGameEntity) | iGameEntity | inline |
SetBodies(Common::Array< iPhysicsBody *> &avBodies) (defined in iGameEntity) | iGameEntity | inline |
SetCharBody(iCharacterBody *apCharBody) (defined in iGameEntity) | iGameEntity | inline |
SetCharBody() (defined in iGameEntity) | iGameEntity | inline |
SetCurrentPatrolNode(int alX) (defined in iGameEnemy) | iGameEnemy | inline |
SetDescription(const tWString &asDesc) (defined in iGameEntity) | iGameEntity | inline |
SetDoorBreakCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
SetFOV(float afAngle) (defined in iGameEnemy) | iGameEnemy | inline |
SetGameName(const tWString &asName) (defined in iGameEntity) | iGameEntity | inline |
SetHealth(float afHealth) (defined in iGameEntity) | iGameEntity | |
SetJoints(Common::Array< iPhysicsJoint *> &avJoints) (defined in iGameEntity) | iGameEntity | inline |
SetLastImpulse(const cVector3f &avVec) (defined in iGameEntity) | iGameEntity | inline |
SetLastPlayerPos(const cVector3f &avPos) (defined in iGameEnemy) | iGameEnemy | inline |
SetLights(Common::Array< iLight3D *> &avLights) (defined in iGameEntity) | iGameEntity | inline |
SetMaxExamineDist(float afX) (defined in iGameEntity) | iGameEntity | inline |
SetMaxInteractDist(float afX) (defined in iGameEntity) | iGameEntity | inline |
SetMeshEntity(cMeshEntity *apEnity) (defined in iGameEntity) | iGameEntity | inline |
SetOnAttackCallback(const tString &asFunc) (defined in iGameEnemy) | iGameEnemy | inline |
SetOnDeathCallback(const tString &asFunc) (defined in iGameEnemy) | iGameEnemy | inline |
SetOnLoadTransform(const cMatrixf &a_mtxPose) (defined in iGameEntity) | iGameEntity | inline |
SetParticleSystems(Common::Array< cParticleSystem3D *> &avParticleSystems) (defined in iGameEntity) | iGameEntity | inline |
SetPauseControllers(bool abX) (defined in iGameEntity) | iGameEntity | inline |
SetPauseGravity(bool abX) (defined in iGameEntity) | iGameEntity | inline |
SetSaveData(iGameEntity_SaveData *apData) (defined in iGameEntity) | iGameEntity | inline |
SetShowDescritionOnce(bool abX) (defined in iGameEntity) | iGameEntity | inline |
SetSkipSoundTriggerCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
SetSoundEntities(Common::Array< cSoundEntity *> &avSoundEntities) (defined in iGameEntity) | iGameEntity | inline |
SetSoundEntity(cSoundEntity *apSound) (defined in iGameEntity) | iGameEntity | |
SetTempFloat(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
SetTempPosition(const cVector3f &avPos) (defined in iGameEnemy) | iGameEnemy | inline |
SetToughness(int alX) (defined in iGameEntity) | iGameEntity | inline |
SetTransActive(bool abX) (defined in iGameEntity) | iGameEntity | |
SetTriggerUpdateCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
Setup(cWorld3D *apWorld) (defined in iGameEnemy) | iGameEnemy | |
SetupBody() (defined in iGameEnemy) | iGameEnemy | |
SetupSaveData(iGameEntity_SaveData *apSaveData) (defined in iGameEntity) | iGameEntity | virtual |
SetupTail() (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
SetUpTransMaterials() (defined in iGameEntity) | iGameEntity | |
SetUsesTriggers(bool abX) (defined in iGameEnemy) | iGameEnemy | inline |
SetVar(const tString &asName, int alVal) (defined in iGameEntity) | iGameEntity | |
SetWaitTime(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
SetWaitTimeCount(float afX) (defined in iGameEnemy) | iGameEnemy | inline |
ShowPlayer(const cVector3f &avPlayerFeetPos) (defined in cGameEnemy_Worm) | cGameEnemy_Worm | virtual |
Update(float afTimeStep) (defined in iGameEnemy) | iGameEnemy | virtual |
UpdateAnimations(float afTimeStep) (defined in iGameEnemy) | iGameEnemy | protected |
UpdateCheckForPlayer(float afTimeStep) (defined in iGameEnemy) | iGameEnemy | protected |
UpdateEnemyPose(float afTimeStep) (defined in iGameEnemy) | iGameEnemy | protected |
UseMoveStateAnimations() (defined in iGameEnemy) | iGameEnemy | |
~cGameEnemy_Worm() (defined in cGameEnemy_Worm) | cGameEnemy_Worm | |
~iGameEnemy(void) (defined in iGameEnemy) | iGameEnemy | virtual |
~iGameEntity() (defined in iGameEntity) | iGameEntity | virtual |