ScummVM API documentation
gfx.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef MM1_GFX_H
23#define MM1_GFX_H
24
25namespace MM {
26namespace MM1 {
27namespace Gfx {
28
29#define SCREEN_W 320
30#define SCREEN_H 200
31#define EGA_PALETTE_COUNT 16
32
33extern byte EGA_INDEXES[EGA_PALETTE_COUNT];
34
35class GFX {
36public:
40 static void setEgaPalette();
41
46 static void findPalette(const byte palette[256 * 3]);
47};
48
49} // namespace Gfx
50} // namespace MM1
51} // namespace MM
52
53#endif
Definition: gfx.h:35
static void findPalette(const byte palette[256 *3])
static void setEgaPalette()
Definition: detection.h:27