ScummVM API documentation
QDEngine::qdGameObjectAnimated Member List

This is the complete list of members for QDEngine::qdGameObjectAnimated, including all inherited members.

add_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
add_trigger_reference()QDEngine::qdNamedObjectinline
auto_bound()QDEngine::qdGameObjectAnimated
bound(bool perspective_correction=true) constQDEngine::qdGameObjectAnimatedvirtual
camera_mode() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
can_change_state(const qdGameObjectState *state=NULL) constQDEngine::qdGameObjectAnimatedvirtual
check_flag(int fl) constQDEngine::qdNamedObjectinline
check_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
check_grid_zone_attributes(const Vect2f &r, int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
clear_flags()QDEngine::qdNamedObjectinline
clear_shadow() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
clear_trigger_references()QDEngine::qdNamedObjectinline
cur_state() constQDEngine::qdGameObjectAnimatedinline
debug_redraw() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
default_R() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
draw_bound() constQDEngine::qdGameObjectAnimated
draw_bound(Vect3f r, Vect3f const &bound, int const color) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
draw_contour(uint32 color) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
draw_grid_zone(const Vect2s sz) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
draw_shadow(int offs_x, int offs_y, uint32 color, int alpha) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
drop_flag(int fl)QDEngine::qdNamedObjectinline
drop_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
drop_grid_zone_attributes(const Vect2f &r, int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
flag2str(int flags) const (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
flags() constQDEngine::qdNamedObjectinline
free_resources() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
get_animation() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
get_animation() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
get_cur_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
get_cur_state() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
get_debug_info(Common::String &buf) constQDEngine::qdGameObjectAnimatedvirtual
get_default_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
get_default_state() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
get_inventory_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_mouse_hover_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_mouse_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_parallax_offset() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
get_screen_R() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
get_state(const char *state_name) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_state(int state_index) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_state(const char *state_name) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_state(int state_index) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
get_state_index(const qdGameObjectState *p) constQDEngine::qdGameObjectAnimated
grid_size() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
handle_state_end()QDEngine::qdGameObjectAnimated
has_bound() constQDEngine::qdGameObjectAnimatedinline
has_camera_mode() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
has_inventory_name() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
has_screen_transform() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
hit(int x, int y) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
idle_time() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
init()QDEngine::qdGameObjectAnimatedvirtual
init_grid_zone() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
insert_state(int iBefore, qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
inters_with_bound(Vect3f bnd, Vect3f cen, bool perspective_correction=true) constQDEngine::qdGameObjectAnimated
inventory_cell_index() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
inventory_name() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
inventory_type() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
is_in_triggers() constQDEngine::qdNamedObjectinline
is_state_active(const char *state_name) constQDEngine::qdGameObjectAnimated
is_state_active(const qdGameObjectState *p) constQDEngine::qdGameObjectAnimatedinline
is_state_waiting(const qdGameObjectState *p) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
is_state_waiting(const char *state_name) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
is_visible() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
last_chg_time() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
last_screen_region() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinlinevirtual
load_data(Common::SeekableReadStream &fh, int save_version)QDEngine::qdGameObjectAnimatedvirtual
load_resources() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
load_script(const xml::tag *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
load_script_body(const xml::tag *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedprotectedvirtual
max_state() constQDEngine::qdGameObjectAnimatedinline
merge_states(qdGameObjectAnimated *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
mouse_cursor_ID() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
mouse_handler(int x, int y, mouseDispatcher::mouseEvent ev) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
name() constQDEngine::qdNamedObjectBaseinline
named_object_type() constQDEngine::qdGameObjectAnimatedinlinevirtual
need_redraw() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
num_directions() constQDEngine::qdGameObjectAnimated
operator=(const qdGameObjectAnimated &obj) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
operator=(const qdGameObject &obj) (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
operator=(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
operator=(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
owner() constQDEngine::qdNamedObjectinline
owner(qdNamedObjectType tp) constQDEngine::qdNamedObject
post_redraw() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
qdGameObject() (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
qdGameObject(const qdGameObject &obj) (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
qdGameObjectAnimated() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
qdGameObjectAnimated(const qdGameObjectAnimated &obj) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObject(const qdNamedObject &p) (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
qdNamedObjectBase() (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
qdNamedObjectBase(const qdNamedObjectBase &obj) (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBase
quant(float dt) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
queued_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
queued_state() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
R() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
radius() constQDEngine::qdGameObjectAnimatedvirtual
redraw(int offs_x=0, int offs_y=0) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
remove_state(int state_num) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
remove_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
remove_trigger_reference()QDEngine::qdNamedObjectinline
restore_grid_zone() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
restore_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
save_data(Common::WriteStream &fh) constQDEngine::qdGameObjectAnimatedvirtual
save_grid_zone() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
save_script(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
save_script_body(Common::WriteStream &fh, int indent=0) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedprotectedvirtual
screen_depth() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
screen_pos() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
screen_region() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
screen_rotation() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
screen_scale() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
screen_size() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinlinevirtual
set_animation(qdAnimation *p, const qdAnimationInfo *inf=NULL) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_animation_info(qdAnimationInfo *inf) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_bound(const Vect3f &b)QDEngine::qdGameObjectAnimated
set_cur_state(int st)QDEngine::qdGameObjectAnimatedinline
set_default_pos(const Vect3f &r) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_default_state() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_flag(int fl)QDEngine::qdNamedObjectinline
set_grid_zone_attributes(int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
set_grid_zone_attributes(const Vect2f &r, int attr) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_inventory_cell_index(int idx) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_inventory_name(const char *name) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_inventory_type(int tp) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_last_chg_time(int time) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_last_inventory_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinlineprotected
set_last_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinlineprotected
set_name(const char *p)QDEngine::qdNamedObjectBaseinline
set_owner(qdNamedObject *p)QDEngine::qdNamedObjectinline
set_parallax_offset(int offs_x, int offs_y) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
set_pos(const Vect3f &rr) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
set_queued_state(qdGameObjectState *st) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_screen_R(const Vect2i &v) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinlineprotected
set_screen_rotation(float target_angle, float speed) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_screen_scale(const Vect2f &scale, const Vect2f &speed) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
set_shadow(uint32 color, int alpha) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedinline
set_state(int st) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
set_state(qdGameObjectState *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
set_states_owner()QDEngine::qdGameObjectAnimated
setTempPosInList(uint pos) (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
shadow_alpha() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
shadow_color() const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
split_states(qdGameObjectAnimated *p) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
STATE_ACTIVE enum value (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
STATE_DONE enum value (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
STATE_INACTIVE enum value (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
STATE_QUEUED enum value (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
state_status(const qdGameObjectState *p) const (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
state_vector() constQDEngine::qdGameObjectAnimatedinline
StateStatus enum name (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
tempPosInList() const (defined in QDEngine::qdGameObject)QDEngine::qdGameObjectinline
toggle_grid_zone(bool make_walkable=false) (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
toString() const (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
update_screen_pos() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimatedvirtual
was_state_active(const char *state_name) constQDEngine::qdGameObjectAnimated
was_state_active(const qdGameObjectState *p) constQDEngine::qdGameObjectAnimatedinline
was_state_previous(const char *state_name) constQDEngine::qdGameObjectAnimated
was_state_previous(const qdGameObjectState *p) constQDEngine::qdGameObjectAnimatedinline
~qdGameObject() (defined in QDEngine::qdGameObject)QDEngine::qdGameObject
~qdGameObjectAnimated() (defined in QDEngine::qdGameObjectAnimated)QDEngine::qdGameObjectAnimated
~qdNamedObject() (defined in QDEngine::qdNamedObject)QDEngine::qdNamedObject
~qdNamedObjectBase()=0 (defined in QDEngine::qdNamedObjectBase)QDEngine::qdNamedObjectBasepure virtual