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collision.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 /*
23  * This code is based on the CRAB engine
24  *
25  * Copyright (c) Arvind Raja Yadav
26  *
27  * Licensed under MIT
28  *
29  */
30 
31 #ifndef CRAB_COLLISION_H
32 #define CRAB_COLLISION_H
33 
34 #include "crab/Polygon.h"
35 #include "crab/Rectangle.h"
36 
37 namespace Crab {
38 
39 // Find if a line and a rectangle intersect
40 bool collideLineRect(int p0X, int p0Y, int p1X, int p1Y, const Rect &rect);
41 
42 // Find if there is a clear line of sight between two rectangles
43 bool lineOfSight(const Rect &a, const Rect &b, const Rect &obstacle);
44 
45 // Find the distance between two points
46 template<typename T>
47 double distance2D(const T &p0X, const T &p0Y, const T &p1X, const T &p1Y) {
48  return sqrt((p0X - p1X) * (p0X - p1X) + (p0Y - p1Y) * (p0Y - p1Y));
49 }
50 
51 } // End of namespace Crab
52 
53 #endif // CRAB_COLLISION_H
Definition: moveeffect.h:37