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collision.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* This code is based on the CRAB engine
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*
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* Copyright (c) Arvind Raja Yadav
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*
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* Licensed under MIT
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*
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*/
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#ifndef CRAB_COLLISION_H
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#define CRAB_COLLISION_H
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#include "crab/Polygon.h"
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#include "crab/Rectangle.h"
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namespace
Crab
{
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// Find if a line and a rectangle intersect
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bool
collideLineRect(
int
p0X,
int
p0Y,
int
p1X,
int
p1Y,
const
Rect &rect);
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// Find if there is a clear line of sight between two rectangles
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bool
lineOfSight(
const
Rect &a,
const
Rect &b,
const
Rect &obstacle);
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// Find the distance between two points
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template
<
typename
T>
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double
distance2D(
const
T &p0X,
const
T &p0Y,
const
T &p1X,
const
T &p1Y) {
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return
sqrt((p0X - p1X) * (p0X - p1X) + (p0Y - p1Y) * (p0Y - p1Y));
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}
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}
// End of namespace Crab
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#endif // CRAB_COLLISION_H
Crab
Definition:
moveeffect.h:37
engines
crab
collision.h
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