ScummVM API documentation
collision.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22/*
23 * This code is based on the CRAB engine
24 *
25 * Copyright (c) Arvind Raja Yadav
26 *
27 * Licensed under MIT
28 *
29 */
30
31#ifndef CRAB_COLLISION_H
32#define CRAB_COLLISION_H
33
34#include "crab/Polygon.h"
35#include "crab/Rectangle.h"
36
37namespace Crab {
38
39// Find if a line and a rectangle intersect
40bool collideLineRect(int p0X, int p0Y, int p1X, int p1Y, const Rect &rect);
41
42// Find if there is a clear line of sight between two rectangles
43bool lineOfSight(const Rect &a, const Rect &b, const Rect &obstacle);
44
45// Find the distance between two points
46template<typename T>
47double distance2D(const T &p0X, const T &p0Y, const T &p1X, const T &p1Y) {
48 return sqrt((p0X - p1X) * (p0X - p1X) + (p0Y - p1Y) * (p0Y - p1Y));
49}
50
51} // End of namespace Crab
52
53#endif // CRAB_COLLISION_H