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map_spiff.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SCUMM_HE_MOONBASE_MAP_SPIFF_H
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#define SCUMM_HE_MOONBASE_MAP_SPIFF_H
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#ifdef ENABLE_HE
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#include "engines/scumm/he/moonbase/map_mif.h"
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#define MAXELEVVAL 4 // for array size
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// These were "HIGH", "MEDIUM", and "LOW", but
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// was renamed to prevent potential clashing
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// with different platforms.
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#define kElevHigh 3 // elevations
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#define kElevMedium 2
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#define kElevLow 1
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#define WATER 0 // special types
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#define HUB 1
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#define SMALLPOOL 2
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#define MEDIUMPOOL 3
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#define LARGEPOOLTOP 4
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#define LARGEPOOLBOTTOM 5 // placeholder for top half of a large pool
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#define UNASSIGNED -1
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#define LOW_OR_WATER -2
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#define MAXSIZE 80
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#define NORMALMIRROR 0
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#define XOFFSETMIRROR 1
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#define YOFFSETMIRROR 2
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#define MAXDISTMIRROR 3
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namespace
Scumm
{
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class
SpiffGenerator {
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public
:
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SpiffGenerator(
int
seed);
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~SpiffGenerator() =
default
;
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MapFile *generateMap(
int
water,
int
tileset,
int
mapSize,
int
energy,
int
terrain);
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private
:
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int
_seed = 0;
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int
_numPoolsG = 0;
// per quadrant
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int
_energyAmountG = 0;
// 2048 = min energy on small map, 51200 = max energy on max map, etc.
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int
_cliffAmountG = 0;
// amount of cliffs, 10 is min, 70 is max
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int
_waterAmountG = 0;
// 0 is min, 30 is max
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int
_totalMapSizeG = 0;
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int
_terrainSeedFlagG = 0;
// disables kElevHigh or kElevLow terrain for the initial elevation when appropriate
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int
_islandsFlagG = 0;
// enables islands
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int
_advancedMirrorOK_G = 0;
// low terrain roughness can leave too abrupt changes at the edge, so set false to disable some mirroring types
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int
_mirrorTypeG = 0;
// what mirroring is used
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int
_mapCornerMaxG = 0;
// size of random section
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int
_mapMiddleMaxG = 0;
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int
_mapCorner[MAXSIZE+1][MAXSIZE+1] = { {}, {} };
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int
_mapMiddle[MAXSIZE][MAXSIZE] = { {}, {} };
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float
getRandomFloat();
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int
spiffRand(
int
min,
int
max);
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int
pickFrom2(
int
a,
int
probA,
int
b,
int
probB);
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int
pickFrom3(
int
a,
int
probA,
int
b,
int
probB,
int
c,
int
probC);
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int
pickFrom4(
int
a,
int
probA,
int
b,
int
probB,
int
c,
int
probC,
int
d,
int
probD);
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void
getSpecials();
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void
copyMap(
int
XOffset,
int
YOffset,
int
XDirection,
int
YDirection);
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void
mirrorMap();
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void
errorCorrection();
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void
generate();
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};
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}
// End of namespace Scumm
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#endif // ENABLE_HE
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#endif // SCUMM_HE_MOONBASE_MAP_SPIFF_H
Scumm
Definition:
actor.h:30
engines
scumm
he
moonbase
map_spiff.h
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