ScummVM API documentation
script_game.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22//=============================================================================
23//
24// Wrapper around script "GameState" struct, managing access to its variables.
25//
26//=============================================================================
27
28#ifndef AGS_ENGINE_AC_DYNOBJ_AGS_SCRIPT_GAME_H
29#define AGS_ENGINE_AC_DYNOBJ_AGS_SCRIPT_GAME_H
30
31#include "ags/engine/ac/dynobj/cc_ags_dynamic_object.h"
32
33namespace AGS3 {
34
36 int32_t ReadInt32(void *address, intptr_t offset) override;
37 void WriteInt32(void *address, intptr_t offset, int32_t val) override;
38};
39
40} // namespace AGS3
41
42#endif
Definition: cc_ags_dynamic_object.h:108
Definition: script_game.h:35