ScummVM API documentation
effect.h
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef CHEWY_EFFECT_H
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#define CHEWY_EFFECT_H
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#include "common/scummsys.h"
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namespace
Chewy {
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enum
BlendMode {
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BLEND_NONE = 0,
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BLEND1 = 1,
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BLEND2 = 2,
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BLEND3 = 3,
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BLEND4 = 4
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};
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class
Effect
{
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public
:
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Effect
();
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~Effect
();
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void
blende1(
byte
*memPtr,
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byte
*palette, uint8 mode, int16 color);
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void
border(
byte
*screen, uint8 mode, int16 color);
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void
rnd_blende(
byte
*rnd_speicher,
byte
*sram_speicher,
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byte
*screen,
byte
*palette, int16 col);
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};
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}
// namespace Chewy
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#endif
Chewy::Effect
Definition:
effect.h:37
engines
chewy
effect.h
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