ScummVM API documentation
effect.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef CHEWY_EFFECT_H
23#define CHEWY_EFFECT_H
24
25#include "common/scummsys.h"
26
27namespace Chewy {
28
29enum BlendMode {
30 BLEND_NONE = 0,
31 BLEND1 = 1,
32 BLEND2 = 2,
33 BLEND3 = 3,
34 BLEND4 = 4
35};
36
37class Effect {
38public:
39 Effect();
40 ~Effect();
41
42 void blende1(byte *memPtr,
43 byte *palette, uint8 mode, int16 color);
44 void border(byte *screen, uint8 mode, int16 color);
45
46 void rnd_blende(byte *rnd_speicher, byte *sram_speicher,
47 byte *screen, byte *palette, int16 col);
48
49};
50
51} // namespace Chewy
52
53#endif
Definition: effect.h:37