ScummVM API documentation
effect.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef CHEWY_EFFECT_H
23 #define CHEWY_EFFECT_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Chewy {
28 
29 enum BlendMode {
30  BLEND_NONE = 0,
31  BLEND1 = 1,
32  BLEND2 = 2,
33  BLEND3 = 3,
34  BLEND4 = 4
35 };
36 
37 class Effect {
38 public:
39  Effect();
40  ~Effect();
41 
42  void blende1(byte *memPtr,
43  byte *palette, uint8 mode, int16 color);
44  void border(byte *screen, uint8 mode, int16 color);
45 
46  void rnd_blende(byte *rnd_speicher, byte *sram_speicher,
47  byte *screen, byte *palette, int16 col);
48 
49 };
50 
51 } // namespace Chewy
52 
53 #endif
Definition: effect.h:37
Definition: ani_dat.h:25