ScummVM API documentation
player_pce.h
1/* ScummVM - Graphic Adventure Engine
2 *
3 * ScummVM is the legal property of its developers, whose names
4 * are too numerous to list here. Please refer to the COPYRIGHT
5 * file distributed with this source distribution.
6 *
7 * This program is free software: you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation, either version 3 of the License, or
10 * (at your option) any later version.
11 *
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
16 *
17 * You should have received a copy of the GNU General Public License
18 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 *
20 */
21
22#ifndef SCUMM_PLAYERS_PLAYER_PCE_H
23#define SCUMM_PLAYERS_PLAYER_PCE_H
24
25#include "common/scummsys.h"
26#include "common/mutex.h"
27#include "scumm/music.h"
28#include "audio/audiostream.h"
29#include "audio/mixer.h"
30
31// PCE sound engine is only used by Loom, which requires 16bit color support
32#ifdef USE_RGB_COLOR
33
34namespace Scumm {
35
36class ScummEngine;
37class PSG_HuC6280;
38
39class Player_PCE : public Audio::AudioStream, public MusicEngine {
40private:
41 struct channel_t {
42 int id;
43
44 byte controlVec0;
45 byte controlVec1;
46 byte controlVec2;
47 byte controlVec5;
48 byte balance;
49 byte balance2;
50 byte controlVec8;
51 byte controlVec9;
52 byte controlVec10;
53 byte controlVec11;
54 int16 soundUpdateCounter;
55 byte controlVec18;
56 byte controlVec19;
57 byte waveformCtrl;
58 byte controlVec21;
59 bool controlVec23;
60 bool controlVec24;
61
62 uint16 controlVecShort02;
63 uint16 controlVecShort03;
64 int16 controlVecShort06;
65 uint16 freq;
66 uint16 controlVecShort09;
67 uint16 controlVecShort10;
68
69 const byte* soundDataPtr;
70 const byte* controlBufferPos;
71 };
72
73public:
74 Player_PCE(ScummEngine *scumm, Audio::Mixer *mixer);
75 ~Player_PCE() override;
76
77 void setMusicVolume(int vol) override { _maxvol = vol; }
78 void startSound(int sound) override;
79 void stopSound(int sound) override;
80 void stopAllSounds() override;
81 int getSoundStatus(int sound) const override;
82 int getMusicTimer() override;
83
84 // AudioStream API
85 int readBuffer(int16 *buffer, const int numSamples) override;
86 bool isStereo() const override { return true; }
87 bool endOfData() const override { return false; }
88 int getRate() const override { return _sampleRate; }
89
90private:
91 ScummEngine *_vm;
92 Audio::Mixer *_mixer;
93 Audio::SoundHandle _soundHandle;
94 int _sampleRate;
95 int _maxvol;
96
97private:
98 PSG_HuC6280 *_psg;
99 channel_t channels[12];
100 Common::Mutex _mutex;
101
102 // number of samples per timer period
103 int _samplesPerPeriod;
104 int16* _sampleBuffer;
105 int _sampleBufferCnt;
106
107 void PSG_Write(int reg, byte data);
108
109 void setupWaveform(byte bank);
110 void procA541(channel_t *channel);
111 void updateSound();
112 void procA731(channel_t *channel);
113 void processSoundData(channel_t *channel);
114 void procAA62(channel_t *channel, int a);
115 void procAB7F(channel_t *channel);
116 void procAC24(channel_t *channel);
117 void procACEA(channel_t *channel, int a);
118};
119
120} // End of namespace Scumm
121
122#endif // USE_RGB_COLOR
123
124#endif
Definition: audiostream.h:50
Definition: mixer.h:70
Definition: mixer.h:49
Definition: mutex.h:67
Definition: actor.h:30