This is the complete list of members for NGI::GameObject, including all inherited members.
| _cnum (defined in NGI::CObject) | NGI::CObject | |
| _field_20 (defined in NGI::GameObject) | NGI::GameObject | |
| _field_8 (defined in NGI::GameObject) | NGI::GameObject | |
| _flags (defined in NGI::GameObject) | NGI::GameObject | |
| _id (defined in NGI::GameObject) | NGI::GameObject | |
| _objectName (defined in NGI::GameObject) | NGI::GameObject | |
| _objtype (defined in NGI::CObject) | NGI::CObject | |
| _odelay (defined in NGI::GameObject) | NGI::GameObject | |
| _ox (defined in NGI::GameObject) | NGI::GameObject | |
| _oy (defined in NGI::GameObject) | NGI::GameObject | |
| _priority (defined in NGI::GameObject) | NGI::GameObject | |
| clearFlags() (defined in NGI::GameObject) | NGI::GameObject | inline |
| CObject() (defined in NGI::CObject) | NGI::CObject | inline |
| GameObject() (defined in NGI::GameObject) | NGI::GameObject | |
| GameObject(GameObject *src) (defined in NGI::GameObject) | NGI::GameObject | |
| getName() (defined in NGI::GameObject) | NGI::GameObject | inline |
| getPicAniInfo(PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
| load(MfcArchive &file) override (defined in NGI::GameObject) | NGI::GameObject | virtual |
| loadFile(const Common::Path &fname) (defined in NGI::CObject) | NGI::CObject | |
| renumPictures(Common::Array< StaticANIObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
| renumPictures(Common::Array< PictureObject *> *lst) (defined in NGI::GameObject) | NGI::GameObject | |
| save(MfcArchive &out) (defined in NGI::CObject) | NGI::CObject | inlinevirtual |
| setFlags(int16 flags) (defined in NGI::GameObject) | NGI::GameObject | inline |
| setOXY(int x, int y) (defined in NGI::GameObject) | NGI::GameObject | |
| setPicAniInfo(const PicAniInfo &info) (defined in NGI::GameObject) | NGI::GameObject | |
| toXML() (defined in NGI::GameObject) | NGI::GameObject | virtual |
| ~CObject() (defined in NGI::CObject) | NGI::CObject | inlinevirtual |