ScummVM API documentation
NGI::GameObject Member List

This is the complete list of members for NGI::GameObject, including all inherited members.

_cnum (defined in NGI::CObject)NGI::CObject
_field_20 (defined in NGI::GameObject)NGI::GameObject
_field_8 (defined in NGI::GameObject)NGI::GameObject
_flags (defined in NGI::GameObject)NGI::GameObject
_id (defined in NGI::GameObject)NGI::GameObject
_objectName (defined in NGI::GameObject)NGI::GameObject
_objtype (defined in NGI::CObject)NGI::CObject
_odelay (defined in NGI::GameObject)NGI::GameObject
_ox (defined in NGI::GameObject)NGI::GameObject
_oy (defined in NGI::GameObject)NGI::GameObject
_priority (defined in NGI::GameObject)NGI::GameObject
clearFlags() (defined in NGI::GameObject)NGI::GameObjectinline
CObject() (defined in NGI::CObject)NGI::CObjectinline
GameObject() (defined in NGI::GameObject)NGI::GameObject
GameObject(GameObject *src) (defined in NGI::GameObject)NGI::GameObject
getName() (defined in NGI::GameObject)NGI::GameObjectinline
getPicAniInfo(PicAniInfo &info) (defined in NGI::GameObject)NGI::GameObject
load(MfcArchive &file) override (defined in NGI::GameObject)NGI::GameObjectvirtual
loadFile(const Common::Path &fname) (defined in NGI::CObject)NGI::CObject
renumPictures(Common::Array< StaticANIObject *> *lst) (defined in NGI::GameObject)NGI::GameObject
renumPictures(Common::Array< PictureObject *> *lst) (defined in NGI::GameObject)NGI::GameObject
save(MfcArchive &out) (defined in NGI::CObject)NGI::CObjectinlinevirtual
setFlags(int16 flags) (defined in NGI::GameObject)NGI::GameObjectinline
setOXY(int x, int y) (defined in NGI::GameObject)NGI::GameObject
setPicAniInfo(const PicAniInfo &info) (defined in NGI::GameObject)NGI::GameObject
toXML() (defined in NGI::GameObject)NGI::GameObjectvirtual
~CObject() (defined in NGI::CObject)NGI::CObjectinlinevirtual