ScummVM API documentation
detection.h
1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software: you can redistribute it and/or modify
8  * it under the terms of the GNU General Public License as published by
9  * the Free Software Foundation, either version 3 of the License, or
10  * (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program. If not, see <http://www.gnu.org/licenses/>.
19  *
20  */
21 
22 #ifndef MM_DETECTION_H
23 #define MM_DETECTION_H
24 
25 #include "engines/advancedDetector.h"
26 
27 namespace MM {
28 
29 enum {
30  GType_MightAndMagic1,
31  GType_Clouds,
32  GType_DarkSide,
33  GType_WorldOfXeen,
34  GType_Swords
35 };
36 
37 enum GameFeature {
38  GF_NONE = 0,
39  GF_ENHANCED = 1,
40  GF_GFX_PACK = 2
41 };
42 
44  ADGameDescription desc;
45 
46  int gameID;
47  uint32 features;
48 };
49 
50 #define GAMEOPTION_SHOW_ITEM_COSTS GUIO_GAMEOPTIONS1
51 #define GAMEOPTION_DURABLE_ARMOR GUIO_GAMEOPTIONS2
52 #define GAMEOPTION_SHOW_HP_SP_BARS GUIO_GAMEOPTIONS3
53 
54 } // namespace MM
55 
56 #endif // MM_DETECTION_H
Definition: advancedDetector.h:120
Definition: detection.h:27
Definition: detection.h:43