ScummVM API documentation
sega_audio.h
1 /* ScummVM - Graphic Adventure Engine
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5  * file distributed with this source distribution.
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8  * it under the terms of the GNU General Public License as published by
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12  * This program is distributed in the hope that it will be useful,
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14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
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19  *
20  */
21 
22 #ifndef SEGA_AUDIO_H
23 #define SEGA_AUDIO_H
24 
25 #include "common/scummsys.h"
26 
27 namespace Audio {
28 class Mixer;
29 }
30 
31 class SegaAudioInterfaceInternal;
33 public:
34  virtual ~SegaAudioPluginDriver() {}
35  virtual void timerCallback60Hz() {}
36  virtual void timerCallbackA() {}
37  virtual void timerCallbackB() {}
38 };
39 
41 public:
44 
45  bool init();
46  void reset();
47 
48  void loadPCMData(uint16 address, const uint8 *data, uint16 dataSize);
49  void playPCMChannel(uint8 channel, uint8 dataStart, uint16 loopStart, uint16 rate, uint8 pan, uint8 env);
50  void stopPCMChannel(uint8 channel);
51 
52  void writeReg(uint8 part, uint8 regAddress, uint8 value);
53  uint8 readReg(uint8 part, uint8 regAddress);
54 
55  void psgWrite(uint8 data);
56 
57  void setMusicVolume(int volume);
58  void setSoundEffectVolume(int volume);
59 
60  // Defines the channels used as sound effect channels for the purpose of ScummVM GUI volume control.
61  // The first 6 bits are 6 fm channels. The next 3 bits are psg channels. The bits that follow represent pcm channels.
62  void setSoundEffectChanMask(int mask);
63 
64  class MutexLock {
65  friend class SegaAudioInterface;
66  public:
67  ~MutexLock();
68  private:
69  MutexLock(SegaAudioInterfaceInternal *saii, int reverse = 0);
70  SegaAudioInterfaceInternal *_saii;
71  int _count;
72  };
73 
74  MutexLock stackLockMutex();
75  MutexLock stackUnlockMutex();
76 
77 private:
78  SegaAudioInterfaceInternal *_internal;
79 };
80 
81 #endif
Definition: sega_audio.h:32
Definition: sega_audio.h:40
Definition: mixer.h:59
Definition: sega_audio.h:64
Definition: system.h:38