ScummVM API documentation
Wintermute::BaseSoundBuffer Member List

This is the complete list of members for Wintermute::BaseSoundBuffer, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClass
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClass
_filename (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_freezePaused (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_game (defined in Wintermute::BaseClass)Wintermute::BaseClass
_handle (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_looping (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_loopStart (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_pan (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
_privateVolume (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_startPos (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_stream (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_streamed (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_type (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
_volume (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
applyFX(TSFXType type, float param1, float param2, float param3, float param4) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *gameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseSoundBuffer(BaseGame *inGame) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getLength() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
getLoopStart() const (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBufferinline
getPosition() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
isPlaying() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
loadFromFile(const char *filename, bool forceReload=false) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
pause() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
play(bool looping=false, uint32 startSample=0) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
resume() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setLooping(bool looping) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setLoopStart(uint32 pos) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setPan(float pan) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setPosition(uint32 pos) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setPrivateVolume(int colume) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setStreaming(bool streamed, uint32 numBlocks=0, uint32 blockSize=0) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setType(TSoundType type) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setVolume(int colume) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
stop() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseSoundBuffer() override (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer