_editorProps (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_editorPropsIter (defined in Wintermute::BaseClass) | Wintermute::BaseClass | protected |
_gameRef (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
_persistable (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
applyFX(TSFXType type, float param1, float param2, float param3, float param4) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inline |
BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
BaseSoundBuffer(BaseGame *inGame) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
getClassName() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
getLength() (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
getLoopStart() const (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | inline |
getPosition() (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
getPrivateVolume() const (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
getType() const (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
isFreezePaused() const (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
isLooping() const (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
isPlaying() (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
loadFromFile(const Common::String &filename, bool forceReload=false) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
pause() (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | inlinevirtual |
play(bool looping=false, uint32 startSample=0) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
resume() (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass) | Wintermute::BaseClass | |
setFreezePaused(bool freezePaused) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
setLooping(bool looping) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
setLoopStart(uint32 pos) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
setPan(float pan) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
setPosition(uint32 pos) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
setPrivateVolume(int colume) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
setStreaming(bool streamed, uint32 numBlocks=0, uint32 blockSize=0) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
setType(Audio::Mixer::SoundType Type) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
setVolume(int colume) (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
stop() (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
updateVolume() (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |
~BaseClass() (defined in Wintermute::BaseClass) | Wintermute::BaseClass | virtual |
~BaseSoundBuffer() override (defined in Wintermute::BaseSoundBuffer) | Wintermute::BaseSoundBuffer | |