ScummVM API documentation
Wintermute::BaseSoundBuffer Member List

This is the complete list of members for Wintermute::BaseSoundBuffer, including all inherited members.

_editorProps (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_editorPropsIter (defined in Wintermute::BaseClass)Wintermute::BaseClassprotected
_gameRef (defined in Wintermute::BaseClass)Wintermute::BaseClass
_persistable (defined in Wintermute::BaseClass)Wintermute::BaseClass
applyFX(TSFXType type, float param1, float param2, float param3, float param4) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
BaseClass(TDynamicConstructor, TDynamicConstructor) (defined in Wintermute::BaseClass)Wintermute::BaseClassinline
BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseClass(BaseGame *GameOwner) (defined in Wintermute::BaseClass)Wintermute::BaseClass
BaseSoundBuffer(BaseGame *inGame) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
getClassName() (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
getEditorProp(const Common::String &propName, const Common::String &initVal=Common::String()) (defined in Wintermute::BaseClass)Wintermute::BaseClass
getLength() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
getLoopStart() const (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBufferinline
getPosition() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
getPrivateVolume() const (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
getType() const (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
isFreezePaused() const (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
isLooping() const (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
isPlaying() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
loadFromFile(const Common::String &filename, bool forceReload=false) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
parseEditorProperty(char *buffer, bool complete=true) (defined in Wintermute::BaseClass)Wintermute::BaseClass
pause() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
persist(BasePersistenceManager *persistMgr) (defined in Wintermute::BaseClass)Wintermute::BaseClassinlinevirtual
play(bool looping=false, uint32 startSample=0) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
resume() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
saveAsText(BaseDynamicBuffer *buffer, int indent=0) (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
setEditorProp(const Common::String &propName, const Common::String &propValue) (defined in Wintermute::BaseClass)Wintermute::BaseClass
setFreezePaused(bool freezePaused) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setLooping(bool looping) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setLoopStart(uint32 pos) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setPan(float pan) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setPosition(uint32 pos) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setPrivateVolume(int colume) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setStreaming(bool streamed, uint32 numBlocks=0, uint32 blockSize=0) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setType(Audio::Mixer::SoundType Type) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
setVolume(int colume) (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
stop() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
updateVolume() (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer
~BaseClass() (defined in Wintermute::BaseClass)Wintermute::BaseClassvirtual
~BaseSoundBuffer() override (defined in Wintermute::BaseSoundBuffer)Wintermute::BaseSoundBuffer